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NIOLock.swift
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// Implementation vendored from SwiftNIO:
// https://github.com/apple/swift-nio
//===----------------------------------------------------------------------===//
//
// This source file is part of the SwiftNIO open source project
//
// Copyright (c) 2017-2022 Apple Inc. and the SwiftNIO project authors
// Licensed under Apache License v2.0
//
// See LICENSE.txt for license information
// See CONTRIBUTORS.txt for the list of SwiftNIO project authors
//
// SPDX-License-Identifier: Apache-2.0
//
//===----------------------------------------------------------------------===//
#if canImport(Darwin)
import Darwin
#elseif os(Windows)
import ucrt
import WinSDK
#elseif canImport(Glibc)
import Glibc
#elseif canImport(Musl)
import Musl
#else
#error("The concurrency NIOLock module was unable to identify your C library.")
#endif
#if os(Windows)
@usableFromInline
typealias LockPrimitive = SRWLOCK
#else
@usableFromInline
typealias LockPrimitive = pthread_mutex_t
#endif
@usableFromInline
enum LockOperations { }
extension LockOperations {
@inlinable
static func create(_ mutex: UnsafeMutablePointer<LockPrimitive>) {
mutex.assertValidAlignment()
#if os(Windows)
InitializeSRWLock(mutex)
#else
var attr = pthread_mutexattr_t()
pthread_mutexattr_init(&attr)
debugOnly {
pthread_mutexattr_settype(&attr, .init(PTHREAD_MUTEX_ERRORCHECK))
}
let err = pthread_mutex_init(mutex, &attr)
precondition(err == 0, "\(#function) failed in pthread_mutex with error \(err)")
#endif
}
@inlinable
static func destroy(_ mutex: UnsafeMutablePointer<LockPrimitive>) {
mutex.assertValidAlignment()
#if os(Windows)
// SRWLOCK does not need to be free'd
#else
let err = pthread_mutex_destroy(mutex)
precondition(err == 0, "\(#function) failed in pthread_mutex with error \(err)")
#endif
}
@inlinable
static func lock(_ mutex: UnsafeMutablePointer<LockPrimitive>) {
mutex.assertValidAlignment()
#if os(Windows)
AcquireSRWLockExclusive(mutex)
#else
let err = pthread_mutex_lock(mutex)
precondition(err == 0, "\(#function) failed in pthread_mutex with error \(err)")
#endif
}
@inlinable
static func unlock(_ mutex: UnsafeMutablePointer<LockPrimitive>) {
mutex.assertValidAlignment()
#if os(Windows)
ReleaseSRWLockExclusive(mutex)
#else
let err = pthread_mutex_unlock(mutex)
precondition(err == 0, "\(#function) failed in pthread_mutex with error \(err)")
#endif
}
}
// Tail allocate both the mutex and a generic value using ManagedBuffer.
// Both the header pointer and the elements pointer are stable for
// the class's entire lifetime.
//
// However, for safety reasons, we elect to place the lock in the "elements"
// section of the buffer instead of the head. The reasoning here is subtle,
// so buckle in.
//
// _As a practical matter_, the implementation of ManagedBuffer ensures that
// the pointer to the header is stable across the lifetime of the class, and so
// each time you call `withUnsafeMutablePointers` or `withUnsafeMutablePointerToHeader`
// the value of the header pointer will be the same. This is because ManagedBuffer uses
// `Builtin.addressOf` to load the value of the header, and that does ~magic~ to ensure
// that it does not invoke any weird Swift accessors that might copy the value.
//
// _However_, the header is also available via the `.header` field on the ManagedBuffer.
// This presents a problem! The reason there's an issue is that `Builtin.addressOf` and friends
// do not interact with Swift's exclusivity model. That is, the various `with` functions do not
// conceptually trigger a mutating access to `.header`. For elements this isn't a concern because
// there's literally no other way to perform the access, but for `.header` it's entirely possible
// to accidentally recursively read it.
//
// Our implementation is free from these issues, so we don't _really_ need to worry about it.
// However, out of an abundance of caution, we store the Value in the header, and the LockPrimitive
// in the trailing elements. We still don't use `.header`, but it's better to be safe than sorry,
// and future maintainers will be happier that we were cautious.
//
// See also: https://github.com/apple/swift/pull/40000
@usableFromInline
final class LockStorage<Value>: ManagedBuffer<Value, LockPrimitive> {
@inlinable
static func create(value: Value) -> Self {
let buffer = Self.create(minimumCapacity: 1) { _ in
return value
}
// Avoid 'unsafeDowncast' as there is a miscompilation on 5.10.
let storage = buffer as! Self
storage.withUnsafeMutablePointers { _, lockPtr in
LockOperations.create(lockPtr)
}
return storage
}
@inlinable
func lock() {
self.withUnsafeMutablePointerToElements { lockPtr in
LockOperations.lock(lockPtr)
}
}
@inlinable
func unlock() {
self.withUnsafeMutablePointerToElements { lockPtr in
LockOperations.unlock(lockPtr)
}
}
@inlinable
deinit {
self.withUnsafeMutablePointerToElements { lockPtr in
LockOperations.destroy(lockPtr)
}
}
@inlinable
func withLockPrimitive<T>(_ body: (UnsafeMutablePointer<LockPrimitive>) throws -> T) rethrows -> T {
try self.withUnsafeMutablePointerToElements { lockPtr in
return try body(lockPtr)
}
}
@inlinable
func withLockedValue<T>(_ mutate: (inout Value) throws -> T) rethrows -> T {
try self.withUnsafeMutablePointers { valuePtr, lockPtr in
LockOperations.lock(lockPtr)
defer { LockOperations.unlock(lockPtr) }
return try mutate(&valuePtr.pointee)
}
}
}
extension LockStorage: @unchecked Sendable { }
/// A threading lock based on `libpthread` instead of `libdispatch`.
///
/// - note: ``NIOLock`` has reference semantics.
///
/// This object provides a lock on top of a single `pthread_mutex_t`. This kind
/// of lock is safe to use with `libpthread`-based threading models, such as the
/// one used by NIO. On Windows, the lock is based on the substantially similar
/// `SRWLOCK` type.
@usableFromInline
struct NIOLock {
@usableFromInline
internal let _storage: LockStorage<Void>
/// Create a new lock.
@inlinable
init() {
self._storage = .create(value: ())
}
/// Acquire the lock.
///
/// Whenever possible, consider using `withLock` instead of this method and
/// `unlock`, to simplify lock handling.
@inlinable
func lock() {
self._storage.lock()
}
/// Release the lock.
///
/// Whenever possible, consider using `withLock` instead of this method and
/// `lock`, to simplify lock handling.
@inlinable
func unlock() {
self._storage.unlock()
}
@inlinable
internal func withLockPrimitive<T>(_ body: (UnsafeMutablePointer<LockPrimitive>) throws -> T) rethrows -> T {
return try self._storage.withLockPrimitive(body)
}
}
extension NIOLock {
/// Acquire the lock for the duration of the given block.
///
/// This convenience method should be preferred to `lock` and `unlock` in
/// most situations, as it ensures that the lock will be released regardless
/// of how `body` exits.
///
/// - Parameter body: The block to execute while holding the lock.
/// - Returns: The value returned by the block.
@inlinable
func withLock<T>(_ body: () throws -> T) rethrows -> T {
self.lock()
defer {
self.unlock()
}
return try body()
}
@inlinable
func withLockVoid(_ body: () throws -> Void) rethrows -> Void {
try self.withLock(body)
}
}
extension NIOLock: Sendable {}
extension UnsafeMutablePointer {
@inlinable
func assertValidAlignment() {
assert(UInt(bitPattern: self) % UInt(MemoryLayout<Pointee>.alignment) == 0)
}
}
/// A utility function that runs the body code only in debug builds, without
/// emitting compiler warnings.
///
/// This is currently the only way to do this in Swift: see
/// https://forums.swift.org/t/support-debug-only-code/11037 for a discussion.
@inlinable
internal func debugOnly(_ body: () -> Void) {
// FIXME: duplicated with NIO.
assert({ body(); return true }())
}