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_lighting.py
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from plotly.basedatatypes import BaseTraceHierarchyType as _BaseTraceHierarchyType
import copy as _copy
class Lighting(_BaseTraceHierarchyType):
# class properties
# --------------------
_parent_path_str = "isosurface"
_path_str = "isosurface.lighting"
_valid_props = {
"ambient",
"diffuse",
"facenormalsepsilon",
"fresnel",
"roughness",
"specular",
"vertexnormalsepsilon",
}
# ambient
# -------
@property
def ambient(self):
"""
Ambient light increases overall color visibility but can wash
out the image.
The 'ambient' property is a number and may be specified as:
- An int or float in the interval [0, 1]
Returns
-------
int|float
"""
return self["ambient"]
@ambient.setter
def ambient(self, val):
self["ambient"] = val
# diffuse
# -------
@property
def diffuse(self):
"""
Represents the extent that incident rays are reflected in a
range of angles.
The 'diffuse' property is a number and may be specified as:
- An int or float in the interval [0, 1]
Returns
-------
int|float
"""
return self["diffuse"]
@diffuse.setter
def diffuse(self, val):
self["diffuse"] = val
# facenormalsepsilon
# ------------------
@property
def facenormalsepsilon(self):
"""
Epsilon for face normals calculation avoids math issues arising
from degenerate geometry.
The 'facenormalsepsilon' property is a number and may be specified as:
- An int or float in the interval [0, 1]
Returns
-------
int|float
"""
return self["facenormalsepsilon"]
@facenormalsepsilon.setter
def facenormalsepsilon(self, val):
self["facenormalsepsilon"] = val
# fresnel
# -------
@property
def fresnel(self):
"""
Represents the reflectance as a dependency of the viewing
angle; e.g. paper is reflective when viewing it from the edge
of the paper (almost 90 degrees), causing shine.
The 'fresnel' property is a number and may be specified as:
- An int or float in the interval [0, 5]
Returns
-------
int|float
"""
return self["fresnel"]
@fresnel.setter
def fresnel(self, val):
self["fresnel"] = val
# roughness
# ---------
@property
def roughness(self):
"""
Alters specular reflection; the rougher the surface, the wider
and less contrasty the shine.
The 'roughness' property is a number and may be specified as:
- An int or float in the interval [0, 1]
Returns
-------
int|float
"""
return self["roughness"]
@roughness.setter
def roughness(self, val):
self["roughness"] = val
# specular
# --------
@property
def specular(self):
"""
Represents the level that incident rays are reflected in a
single direction, causing shine.
The 'specular' property is a number and may be specified as:
- An int or float in the interval [0, 2]
Returns
-------
int|float
"""
return self["specular"]
@specular.setter
def specular(self, val):
self["specular"] = val
# vertexnormalsepsilon
# --------------------
@property
def vertexnormalsepsilon(self):
"""
Epsilon for vertex normals calculation avoids math issues
arising from degenerate geometry.
The 'vertexnormalsepsilon' property is a number and may be specified as:
- An int or float in the interval [0, 1]
Returns
-------
int|float
"""
return self["vertexnormalsepsilon"]
@vertexnormalsepsilon.setter
def vertexnormalsepsilon(self, val):
self["vertexnormalsepsilon"] = val
# Self properties description
# ---------------------------
@property
def _prop_descriptions(self):
return """\
ambient
Ambient light increases overall color visibility but
can wash out the image.
diffuse
Represents the extent that incident rays are reflected
in a range of angles.
facenormalsepsilon
Epsilon for face normals calculation avoids math issues
arising from degenerate geometry.
fresnel
Represents the reflectance as a dependency of the
viewing angle; e.g. paper is reflective when viewing it
from the edge of the paper (almost 90 degrees), causing
shine.
roughness
Alters specular reflection; the rougher the surface,
the wider and less contrasty the shine.
specular
Represents the level that incident rays are reflected
in a single direction, causing shine.
vertexnormalsepsilon
Epsilon for vertex normals calculation avoids math
issues arising from degenerate geometry.
"""
def __init__(
self,
arg=None,
ambient=None,
diffuse=None,
facenormalsepsilon=None,
fresnel=None,
roughness=None,
specular=None,
vertexnormalsepsilon=None,
**kwargs,
):
"""
Construct a new Lighting object
Parameters
----------
arg
dict of properties compatible with this constructor or
an instance of
:class:`plotly.graph_objs.isosurface.Lighting`
ambient
Ambient light increases overall color visibility but
can wash out the image.
diffuse
Represents the extent that incident rays are reflected
in a range of angles.
facenormalsepsilon
Epsilon for face normals calculation avoids math issues
arising from degenerate geometry.
fresnel
Represents the reflectance as a dependency of the
viewing angle; e.g. paper is reflective when viewing it
from the edge of the paper (almost 90 degrees), causing
shine.
roughness
Alters specular reflection; the rougher the surface,
the wider and less contrasty the shine.
specular
Represents the level that incident rays are reflected
in a single direction, causing shine.
vertexnormalsepsilon
Epsilon for vertex normals calculation avoids math
issues arising from degenerate geometry.
Returns
-------
Lighting
"""
super(Lighting, self).__init__("lighting")
if "_parent" in kwargs:
self._parent = kwargs["_parent"]
return
# Validate arg
# ------------
if arg is None:
arg = {}
elif isinstance(arg, self.__class__):
arg = arg.to_plotly_json()
elif isinstance(arg, dict):
arg = _copy.copy(arg)
else:
raise ValueError(
"""\
The first argument to the plotly.graph_objs.isosurface.Lighting
constructor must be a dict or
an instance of :class:`plotly.graph_objs.isosurface.Lighting`"""
)
# Handle skip_invalid
# -------------------
self._skip_invalid = kwargs.pop("skip_invalid", False)
self._validate = kwargs.pop("_validate", True)
# Populate data dict with properties
# ----------------------------------
_v = arg.pop("ambient", None)
_v = ambient if ambient is not None else _v
if _v is not None:
self["ambient"] = _v
_v = arg.pop("diffuse", None)
_v = diffuse if diffuse is not None else _v
if _v is not None:
self["diffuse"] = _v
_v = arg.pop("facenormalsepsilon", None)
_v = facenormalsepsilon if facenormalsepsilon is not None else _v
if _v is not None:
self["facenormalsepsilon"] = _v
_v = arg.pop("fresnel", None)
_v = fresnel if fresnel is not None else _v
if _v is not None:
self["fresnel"] = _v
_v = arg.pop("roughness", None)
_v = roughness if roughness is not None else _v
if _v is not None:
self["roughness"] = _v
_v = arg.pop("specular", None)
_v = specular if specular is not None else _v
if _v is not None:
self["specular"] = _v
_v = arg.pop("vertexnormalsepsilon", None)
_v = vertexnormalsepsilon if vertexnormalsepsilon is not None else _v
if _v is not None:
self["vertexnormalsepsilon"] = _v
# Process unknown kwargs
# ----------------------
self._process_kwargs(**dict(arg, **kwargs))
# Reset skip_invalid
# ------------------
self._skip_invalid = False