@@ -420,9 +420,9 @@ def allow_movement(x, y):
420420# This is called when a computer-controlled player with the ball is working out which direction to run in, or whether
421421# to pass the ball to another player, or kick it into the goal.
422422# Several things make up the final score:
423- # - the distance to our own goal – further away is better
424- # - the proximity of players on the other team – we want to get the ball away from them as much as possible
425- # - a quadratic equation (don’ t panic too much!) causing the player to favour the centre of the pitch and their opponents goal
423+ # - the distance to our own goal - further away is better
424+ # - the proximity of players on the other team - we want to get the ball away from them as much as possible
425+ # - a quadratic equation (don' t panic too much!) causing the player to favour the centre of the pitch and their opponents goal
426426# - an optional handicap value which can bias the result towards or away from a particular position
427427def cost (pos , team , handicap = 0 ):
428428 # Get pos of our own goal. We do it this way rather than getting the pos of the actual goal object
@@ -603,7 +603,7 @@ def update(self):
603603 else :
604604 # No-one has the ball
605605
606- # If we’ re pre-kickoff and I’ m the kickoff player, OR if we’ re not pre-kickoff and I’ m active
606+ # If we' re pre-kickoff and I' m the kickoff player, OR if we' re not pre-kickoff and I' m active
607607 if (pre_kickoff and i_am_kickoff_player ) or (not pre_kickoff and self .active ()):
608608 # Try to intercept the ball
609609 # Deciding where to go to achieve this is harder than you might think. You can't target the ball's
@@ -748,7 +748,7 @@ def reset(self):
748748 # If team 1 just scored (or if it's the start of the game), team 0 will kick off
749749 other_team = 1 if self .scoring_team == 0 else 0
750750
751- # Players are stored in the players list in an alternating fashion – the first player being on team 0, the
751+ # Players are stored in the players list in an alternating fashion - the first player being on team 0, the
752752 # second on team 1, the third on team 0 etc. The player that kicks off will always be the first player of
753753 # the relevant team.
754754 self .kickoff_player = self .players [other_team ]
0 commit comments