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1 | 1 | ChangeLog: |
2 | 2 |
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| 3 | +Cocos2d-JS-v3.0 RC3 @ Aug.29, 2014 |
| 4 | + |
| 5 | +* Facebook SDK Beta: Unified the callback parameters for different platform. |
| 6 | +* Facebook SDK Beta: Added payment API on Web platform. |
| 7 | +* Facebook SDK Beta: Supported app request and share open graph API on Web platform. |
| 8 | +* Facebook SDK Beta: Remove plugin configuration for Facebook SDK to simplify the usage. |
| 9 | +* Facebook SDK Beta: Added test case for new features and improve all test cases. |
| 10 | +* Cocos Console: Improved web compile with `--advanced` tag. |
| 11 | +* Improved Cocos2d-JS inline docs to provide a better API reference document. |
| 12 | +* Refactored cc.game for maintainability. |
| 13 | +* Refactored cc.async to simplify and improve the usage. |
| 14 | +* Added `cc.formatStr` for string formatting, for example: `cc.formatStr("a: %d, b: %b", a, b)`. |
| 15 | +* Refactored cc.log to support formatted string. |
| 16 | +* Refactored cc.pool's `hasObj` to `hasObject` and `removeObj` to `removeObject`. |
| 17 | +* Added some state check to cc.audioEngine. |
| 18 | +* Refactored sprite's blend function to support more features on Canvas. |
| 19 | +* Refactored `cc.textureCache.textureForKey` to `cc.textureCache.getTextureForKey`, `cc.TMXTilemap#propertiesForGID` to `cc.TMXTilemap#getPropertiesForGID` to follow the standard API naming style. |
| 20 | +* Detected mouse event on touch screen tablets. |
| 21 | +* Support new construction for cc.PhysicsDebugNode and deprecated `cc.PhysicsDebugNode.create` |
| 22 | +* Made cc.Texture2D's setTexParameters supports two types of parameters. |
| 23 | +* Added test case for remote image loading. |
| 24 | + |
| 25 | +* Bugs fix: |
| 26 | + 1. Fixed an issue of tilemap that it can't runAction in canvas render mode. |
| 27 | + 2. Fixed an issue of cc.eventManager that its removeListeners' codes are unreachable. |
| 28 | + 3. Fixed an issue of cc.EditBox that its position is incorrect. |
| 29 | + 4. Fixed an issue of cc.WebAudio that its stopped state is incorrect. |
| 30 | + 5. Fixed an issue of cc.audioEngine that it doesn't work on firefox after it compiled with advanced mode. |
| 31 | + 6. Fixed an issue of ccs.Bone that it doesn't update color and opacity correctly. |
| 32 | + 7. Fixed an issue of ccs.Armature that its setShaderProgram doesn't work. |
| 33 | + 8. Fixed cc.Sprite and cc.Scale9Sprite's issue so that their texture loads incorrectly. |
| 34 | + 9. Fixed an issue of ccui.LoadingBar that its setPercent is invalid. |
| 35 | + 10. Fixed an issue of Armature reader that it can't parse isTween property. |
| 36 | + 11. Fixed an issue of ccui.PageView that its getTouchBeganPosition returns incorrect value. |
| 37 | + 12. Fixed an issue of ccui.ImageView that its setColor doesn't work. |
| 38 | + 13. Fixed an issue of cc.RenderTexture that it doesn't support parameter depthStencilFormat. |
| 39 | + 14. Fixed an issue of ccs.ArmatureAnimation.setSpeedScale. |
| 40 | + 15. Fixed an issue of cc.Scale9Sprite that it has a line on iOS device. |
| 41 | + 16. Fixed CCProgressTimer draw on canvas with colorized sprite |
| 42 | + 17. Fixed an issue of cc.game that its frameRate setter is invalid. |
| 43 | + 18. Fixed an issue of cc.loader that its callback state is incorrect. |
| 44 | + |
3 | 45 | Cocos2d-html5-v3.0 RC2 @ Aug.8, 2014 |
4 | 46 |
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5 | 47 | * Refactored Cocos UI for more stable and friendly user experience. |
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