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SeanLin
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Merge pull request cocos2d#972 from linshun/iss2264_v2.1.4
issue cocos2d#2264: updated changelog
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CHANGELOG.txt

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@@ -1,18 +1,18 @@
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Cocos2d-html5-v2.1.4 @ Jun.12, 2013
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* Added support for Multi resources loading
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* Performance optimization for sprite performance tests 220%
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* Sync audio api to JSB
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* Added support for multiple resources loading. This mechanic is the same as cocos2d-x now
3+
* Optimised "Performance Tests -> Sprites Test", and increased its benchmark to 220%!
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* Migrated audio (CocosDenshion) API to keep the same as Cocos2d JS API
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* Added auto test for NodeTests and TilemapTests
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* Changed textureKeyName to full path when removeTextureForKey
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* Changed CCTextureCache member functions such as addImage(path), addImageAysnc(path), removeTextureForKey(key) from using relative path to absolute path
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* Added support for particle batch node
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*Bug fix:
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1. PreLoading issue on iOS5.1.1
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2. cc.Menu / cc.MenuItemImage remain touchable after replaceScene
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3. Box2d and chipmunk path error for single file mode
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4. cc.EditBox that position of Dom Element is wrong when cc.EditBox skewed
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5. cc.ScrollView position is wrong when it's parent node moved
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6. cc.TouchDispatcher can't touch when WebPage has been scrolled on Firefox and IE
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* Bug fix:
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1. Fixed preLoading issue on iOS 5.1.1
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2. Fixed cc.Menu / cc.MenuItemImage remaining touchable issue after replaceScene
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3. Fixed Box2d and chipmunk path error for single engine file mode
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4. Fixed cc.EditBox Dom Element position issue when cc.EditBox skewed
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5. Fixed cc.ScrollView position issue when it's parent node moved
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6. Fixed cc.TouchDispatcher can't touch issue when WebPage has been scrolled on Firefox or IE
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* Known Issues:
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1. Effect Advanced Lens3D doesn't work
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2. ClipNodeTest effects varies in different browsers
@@ -27,7 +27,7 @@ Cocos2d-html5-v2.1.3 @ May.1, 2013
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* EGLView now works if canvas is placed inside another DOM element
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* Added a Simulator which can be found in MoonWarriors Directory
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*Bug fix:
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* Bug fix:
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1. Preloading on some mobile browsers
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2. CCLoader for WebGL
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3. ccNode memory leak

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