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Interfaces


  • Similar in concept to Inheritance.

  • defines behavior. So we have an object and right after it is a biiiig barrier, this barrier is the interface

  • The barrier serves as to limit on how we interact with the object. We use an interface to work with an object.

  • I tell the class that the object has to meet the requirements imposed by interface. Say I have a class Dog. The dog has the following behaviors which are:

    • walk()
    • woof()
    • eat()
  • We can define the behaviors thanks to interfaces. All in all, interfaces define behavior/characteristics that classes need to implement.

  • We can define how an animal eats/walks within the interface. Then the class can implement the interface.

  • A class does not extend an interface, it implements it. Whenever we work with multiple classes as a team of developer. We must believe that every developer will do their part to implements the works of the interface of the designated class they are working on.

  • Say for example, a class that implements the interface walking well then we can trust that class that it can walk properly and not limp.

  • An interface can extend interfaces but cannot extend/implement the class.