@@ -66,12 +66,12 @@ CResource::CResource ( unsigned short usNetID, const char* szResourceName, CClie
6666 // Make it a system entity so nothing but us can delete it.
6767 m_pResourceTXDRoot = new CClientDummy ( g_pClientGame->GetManager (), INVALID_ELEMENT_ID, " txdroot" );
6868 m_pResourceTXDRoot->MakeSystemEntity ();
69-
69+
7070 // Create our IFP root element. We set its parent when we're loaded.
7171 // Make it a system entity so nothing but us can delete it.
7272 m_pResourceIFPRoot = new CClientDummy ( g_pClientGame->GetManager (), INVALID_ELEMENT_ID, " ifproot" );
7373 m_pResourceIFPRoot->MakeSystemEntity ();
74-
74+
7575 m_strResourceDirectoryPath = SString ( " %s/resources/%s" , g_pClientGame->GetFileCacheRoot (), *m_strResourceName );
7676 m_strResourcePrivateDirectoryPath = PathJoin ( CServerIdManager::GetSingleton ( )->GetConnectionPrivateDirectory (), m_strResourceName );
7777
@@ -109,11 +109,11 @@ CResource::~CResource ( void )
109109 // Destroy the txd root so all dff elements are deleted except those moved out
110110 g_pClientGame->GetElementDeleter ()->DeleteRecursive ( m_pResourceTXDRoot );
111111 m_pResourceTXDRoot = NULL ;
112-
112+
113113 // Destroy the ifp root so all ifp elements are deleted except those moved out
114114 g_pClientGame->GetElementDeleter ()->DeleteRecursive ( m_pResourceIFPRoot );
115115 m_pResourceIFPRoot = NULL ;
116-
116+
117117 // Destroy the ddf root so all dff elements are deleted except those moved out
118118 g_pClientGame->GetElementDeleter ()->DeleteRecursive ( m_pResourceDFFEntity );
119119 m_pResourceDFFEntity = NULL ;
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