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menu_base_structs.gml
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enum MENU_CONTROLS {
UP,
DOWN,
LEFT,
RIGHT,
CONFIRM,
CANCEL,
DELETE_BINDING,
MAX
}
enum MENU_DISCOVERY_MODE {
NONE,
SELECTING,
DISCOVERING
}
function MenuControlState(_player_inst) constructor {
pressed_state = [];
held_state = [];
player_inst = _player_inst;
for (var i=0; i< MENU_CONTROLS.MAX; i++) {
pressed_state[i] = false;
held_state[i] = false;
}
function poll_input() {
pressed_state[MENU_CONTROLS.UP] = player_inst.get_control_state(CONTROLS.UP, CONTROL_STATE.PRESSED);
pressed_state[MENU_CONTROLS.DOWN] = player_inst.get_control_state(CONTROLS.DOWN, CONTROL_STATE.PRESSED);
pressed_state[MENU_CONTROLS.LEFT] = player_inst.get_control_state(CONTROLS.LEFT, CONTROL_STATE.PRESSED);
pressed_state[MENU_CONTROLS.RIGHT] = player_inst.get_control_state(CONTROLS.RIGHT, CONTROL_STATE.PRESSED);
pressed_state[MENU_CONTROLS.CONFIRM] = player_inst.get_control_state(CONTROLS.MENU_CONFIRM, CONTROL_STATE.PRESSED);
pressed_state[MENU_CONTROLS.CANCEL] = player_inst.get_control_state(CONTROLS.MENU_CANCEL, CONTROL_STATE.PRESSED);
pressed_state[MENU_CONTROLS.DELETE_BINDING] = player_inst.get_control_state(CONTROLS.DELETE_BINDING, CONTROL_STATE.PRESSED);
held_state[MENU_CONTROLS.UP] = player_inst.get_control_state(CONTROLS.UP, CONTROL_STATE.HELD);
held_state[MENU_CONTROLS.DOWN] = player_inst.get_control_state(CONTROLS.DOWN, CONTROL_STATE.HELD);
held_state[MENU_CONTROLS.LEFT] = player_inst.get_control_state(CONTROLS.LEFT, CONTROL_STATE.HELD);
held_state[MENU_CONTROLS.RIGHT] = player_inst.get_control_state(CONTROLS.RIGHT, CONTROL_STATE.HELD);
held_state[MENU_CONTROLS.CONFIRM] = player_inst.get_control_state(CONTROLS.MENU_CONFIRM, CONTROL_STATE.HELD);
held_state[MENU_CONTROLS.CANCEL] = player_inst.get_control_state(CONTROLS.MENU_CANCEL, CONTROL_STATE.HELD);
held_state[MENU_CONTROLS.DELETE_BINDING] = player_inst.get_control_state(CONTROLS.DELETE_BINDING, CONTROL_STATE.HELD);
}
function control_any_pressed() {
return player_inst.ctrl_any_pressed;
}
}
/// @func MenuItem(config)
/// @param config
// - {string} label
function MenuItem(_config) constructor {
types = ds_list_create();
ds_list_add(types, "item");
label = _config.label;
parent_menu = noone;
enabled = true;
function set_enabled(_enabled) {
enabled = _enabled;
}
function destroy() {
ds_list_destroy(types);
}
}
/// @func MenuDivider(config)
/// @param config
// - {string} label
function MenuDivider(_config) : MenuItem(_config) constructor {
ds_list_add(types, "divider");
}
/// @func MenuSelectable(config)
/// @param config
// - {string} label
// - {function} on_confirm_func
// - {array} on_confirm_args
// - {boolean} silent_on_confirm
function MenuSelectable(_config) : MenuItem(_config) constructor {
ds_list_add(types, "selectable");
on_confirm_func = asset_get_index(_config.on_confirm_func);
on_confirm_args = _config.on_confirm_args;
silent_on_confirm = _config.silent_on_confirm;
}
/// @func MenuSpinnerBase(config)
/// @param config
// - {string} label
// - {function} on_confirm_func
// - {array} on_confirm_args
// - {function} on_change_func
// - {array} on_change_args
// - {boolean} silent_on_confirm
// - {boolean} silent_on_change
function MenuSpinnerBase(_config) : MenuItem(_config) constructor {
ds_list_add(types, "spinner");
on_confirm_func = asset_get_index(_config.on_confirm_func);
on_confirm_args = _config.on_confirm_args;
silent_on_confirm = _config.silent_on_confirm;
on_change_func = asset_get_index(_config.on_change_func);
on_change_args = _config.on_change_args;
silent_on_change = _config.silent_on_change;
}
/// @func MenuSpinner(config)
/// @param config
// - {string} label
// - {array} values
// - {integer} init_index
// - {function} on_confirm_func
// - {array} on_confirm_args
// - {function} on_change_func
// - {array} on_change_args
// - {boolean} silent_on_confirm
// - {boolean} silent_on_change
function MenuSpinner(_config) : MenuSpinnerBase(_config) constructor {
values = _config.values;
cur_index = clamp(_config.init_index, 0, array_length(values));
function get_full_label() {
return concat(label, ": ", values[cur_index]);
}
function get_value() {
return values[cur_index];
}
}
/// @func MenuKeyConfig(config)
/// @param config
// - {string} label
// - {array} initial_kbm_bindings
// - {array} initial_gamepad_bindings
// - {function} on_change_func
// - {array} on_change_args
// - {boolean} silent_on_confirm
// - {boolean} silent_on_change
function MenuKeyConfig(_config) : MenuItem(_config) constructor {
ds_list_add(types, "keyconfig");
on_change_func = asset_get_index(_config.on_change_func);
on_change_args = _config.on_change_args;
silent_on_confirm = _config.silent_on_confirm;
silent_on_change = _config.silent_on_change;
control = _config.control;
kbm_bindings = _config.initial_kbm_bindings;
gamepad_bindings = _config.initial_gamepad_bindings;
current_binding_index = 0;
locked_kbm_bindings = array_create(array_length(_config.initial_kbm_bindings), false);
locked_gamepad_bindings = array_create(array_length(_config.initial_gamepad_bindings), false);
discovery_binding_info = false;
function get_binding_info() {
if (current_binding_index < 0) return false;
if (current_binding_index >= GAMEPAD_MAX_BINDINGS_PER_CONTROL + KEYBOARD_MAX_BINDINGS_PER_CONTROL) return false;
if (current_binding_index < KEYBOARD_MAX_BINDINGS_PER_CONTROL) {
return {
control_type: CONTROL_TYPE.KEYBOARD_AND_MOUSE,
control_index: current_binding_index,
binding_locked: locked_kbm_bindings[current_binding_index]
}
} else {
var _true_index = current_binding_index - KEYBOARD_MAX_BINDINGS_PER_CONTROL;
return {
control_type: CONTROL_TYPE.GAMEPAD,
control_index: _true_index,
binding_locked: locked_gamepad_bindings[_true_index]
}
}
}
function get_text_value(_control_type, _index) {
if (_control_type == CONTROL_TYPE.KEYBOARD_AND_MOUSE) {
if (_index >= array_length(kbm_bindings)) {
return "-";
} else if (discovery_binding_info
&& discovery_binding_info.control_type == _control_type
&& discovery_binding_info.control_index == _index) {
return "_";
} else {
return keycode_to_string(kbm_bindings[_index]);
}
} else if (_control_type == CONTROL_TYPE.GAMEPAD) {
if (_index >= array_length(gamepad_bindings)) {
return "-";
} else if (discovery_binding_info
&& discovery_binding_info.control_type == _control_type
&& discovery_binding_info.control_index == _index) {
return "_";
} else {
return gamepad_constant_to_string(gamepad_bindings[_index]);
}
} else {
return "???";
}
}
function get_icon_index(_control_type, _index) {
if (_control_type == CONTROL_TYPE.KEYBOARD_AND_MOUSE) {
var _icons = parent_menu.keyboard_icons[parent_menu.keyboard_icons_index];
if (_index >= array_length(kbm_bindings)) {
return sprite_get_number(_icons) - 1;
} else if (discovery_binding_info
&& discovery_binding_info.control_type == _control_type
&& discovery_binding_info.control_index == _index) {
return sprite_get_number(_icons) - 2;
} else {
return get_keyboard_icon_index(kbm_bindings[_index], _icons);
}
} else if (_control_type == CONTROL_TYPE.GAMEPAD) {
var _icons = parent_menu.gamepad_icons[parent_menu.gamepad_icons_index];
if (_index >= array_length(gamepad_bindings)) {
return sprite_get_number(_icons) - 1;
} else if (discovery_binding_info
&& discovery_binding_info.control_type == _control_type
&& discovery_binding_info.control_index == _index) {
return sprite_get_number(_icons) - 2;
} else {
return get_gamepad_icon_index(gamepad_bindings[_index], _icons);
}
} else {
return 0;
}
}
function verify_locked_bindings() {
var _len = array_length(kbm_bindings);
for (var i=0; i<_len; i++) {
locked_kbm_bindings[i] = array_find(global.disallowed_keyboard_controls, kbm_bindings[i]) != -1;
}
_len = array_length(gamepad_bindings);
for (var i=0; i<_len; i++) {
locked_gamepad_bindings[i] = array_find(global.disallowed_gamepad_controls, gamepad_bindings[i]) != -1;
}
}
function set_binding_locked(_control_type, _index, _locked) {
if (_control_type == CONTROL_TYPE.KEYBOARD_AND_MOUSE) {
locked_kbm_bindings[_index] = _locked;
} else if (_control_type == CONTROL_TYPE.GAMEPAD) {
locked_gamepad_bindings[_index] = _locked;
}
}
function get_binding_locked(_control_type, _index) {
if (_control_type == CONTROL_TYPE.KEYBOARD_AND_MOUSE) {
return locked_kbm_bindings[_index];
} else if (_control_type == CONTROL_TYPE.GAMEPAD) {
return locked_gamepad_bindings[_index];
}
return -1;
}
verify_locked_bindings();
}