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Material: Remove skinning. (#21788)
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docs/api/en/materials/MeshBasicMaterial.html

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@@ -109,9 +109,6 @@ <h3>[property:Float refractionRatio]</h3>
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The refraction ratio should not exceed 1. Default is *0.98*.
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</p>
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<h3>[property:Boolean skinning]</h3>
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<p>Define whether the material uses skinning. Default is false.</p>
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<h3>[property:Texture specularMap]</h3>
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<p>Specular map used by the material. Default is null.</p>
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docs/api/en/materials/MeshDepthMaterial.html

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<h3>[property:Boolean morphTargets]</h3>
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<p>Define whether the material uses morphTargets. Default is false.</p>
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<h3>[property:Boolean skinning]</h3>
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<p>Define whether the material uses skinning. Default is false.</p>
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<h3>[property:Boolean wireframe]</h3>
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<p>Render geometry as wireframe. Default is false (i.e. render as smooth shaded).</p>
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docs/api/en/materials/MeshDistanceMaterial.html

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The position of the point light in world space.
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</p>
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<h3>[property:Boolean skinning]</h3>
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<p>Define whether the material uses skinning. Default is false.</p>
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<h2>Methods</h2>
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<p>See the base [page:Material] class for common methods.</p>
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docs/api/en/materials/MeshLambertMaterial.html

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The refraction ratio should not exceed 1. Default is *0.98*.
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</p>
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<h3>[property:Boolean skinning]</h3>
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<p>Define whether the material uses skinning. Default is false.</p>
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<h3>[property:Texture specularMap]</h3>
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<p>Specular map used by the material. Default is null.</p>
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docs/api/en/materials/MeshMatcapMaterial.html

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Default is a [page:Vector2] set to (1,1).
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</p>
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<h3>[property:Boolean skinning]</h3>
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<p>Define whether the material uses skinning. Default is false.</p>
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<h2>Methods</h2>
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<p>See the base [page:Material] class for common methods.</p>
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docs/api/en/materials/MeshNormalMaterial.html

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Default is a [page:Vector2] set to (1,1).
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</p>
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<h3>[property:Boolean skinning]</h3>
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<p>Define whether the material uses skinning. Default is false.</p>
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<h3>[property:Boolean wireframe]</h3>
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<p>
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Render geometry as wireframe. Default is false (i.e. render as smooth shaded).

docs/api/en/materials/MeshPhongMaterial.html

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<h3>[property:Float shininess]</h3>
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<p>How shiny the [page:.specular] highlight is; a higher value gives a sharper highlight. Default is *30*.</p>
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<h3>[property:Boolean skinning]</h3>
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<p>Define whether the material uses skinning. Default is false.</p>
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<h3>[property:Color specular]</h3>
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<p>
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Specular color of the material. Default is a [page:Color] set to *0x111111* (very dark grey).<br /><br />

docs/api/en/materials/MeshStandardMaterial.html

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<h3>[property:Texture roughnessMap]</h3>
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<p>The green channel of this texture is used to alter the roughness of the material.</p>
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<h3>[property:Boolean skinning]</h3>
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<p>Define whether the material uses skinning. Default is false.</p>
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<h3>[property:Boolean vertexTangents]</h3>
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<p>
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Defines whether precomputed vertex tangents, which must be provided in a vec4 "tangent" attribute,

docs/api/en/materials/MeshToonMaterial.html

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Default is a [page:Vector2] set to (1,1).
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</p>
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<h3>[property:Boolean skinning]</h3>
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<p>Define whether the material uses skinning. Default is false.</p>
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<h3>[property:Boolean wireframe]</h3>
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<p>Render geometry as wireframe. Default is *false* (i.e. render as flat polygons).</p>
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docs/api/en/materials/ShaderMaterial.html

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Define whether the material is rendered with flat shading. Default is false.
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</p>
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<h3>[property:Boolean skinning]</h3>
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<p>
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Define whether the material uses skinning; true to pass skinning attributes to the shader. Default is false.
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</p>
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<h3>[property:Object uniforms]</h3>
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<p>
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An object of the form:

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