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BadgeDrawable.java
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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.material.badge;
import com.google.android.material.R;
import static androidx.annotation.RestrictTo.Scope.LIBRARY_GROUP;
import static com.google.android.material.badge.BadgeUtils.updateBadgeBounds;
import android.content.Context;
import android.content.res.ColorStateList;
import android.graphics.Canvas;
import android.graphics.ColorFilter;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.graphics.drawable.Drawable;
import android.text.TextUtils;
import android.util.Log;
import android.view.Gravity;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewParent;
import android.widget.FrameLayout;
import androidx.annotation.AttrRes;
import androidx.annotation.ColorInt;
import androidx.annotation.IntDef;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import androidx.annotation.OptIn;
import androidx.annotation.PluralsRes;
import androidx.annotation.Px;
import androidx.annotation.RestrictTo;
import androidx.annotation.StringRes;
import androidx.annotation.StyleRes;
import androidx.annotation.XmlRes;
import com.google.android.material.animation.AnimationUtils;
import com.google.android.material.internal.TextDrawableHelper;
import com.google.android.material.internal.TextDrawableHelper.TextDrawableDelegate;
import com.google.android.material.internal.ThemeEnforcement;
import com.google.android.material.resources.MaterialResources;
import com.google.android.material.resources.TextAppearance;
import com.google.android.material.shape.MaterialShapeDrawable;
import com.google.android.material.shape.ShapeAppearanceModel;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.ref.WeakReference;
import java.text.NumberFormat;
import java.util.Locale;
/**
* {@code BadgeDrawable} contains all the layout and draw logic for a badge.
*
* <p>You can use {@code BadgeDrawable} to display dynamic information such as a number of pending
* requests in a {@link com.google.android.material.bottomnavigation.BottomNavigationView}. To
* create an instance of {@code BadgeDrawable}, use {@link #create(Context)} or {@link
* #createFromResource(Context, int)}. How to add and display a {@code BadgeDrawable} on top of its
* anchor view depends on the API level:
*
* <p>For API 18+ (APIs supported by {@link android.view.ViewOverlay})
*
* <ul>
* <li>Add {@code BadgeDrawable} as a {@link android.view.ViewOverlay} to the desired anchor view
* using BadgeUtils#attachBadgeDrawable(BadgeDrawable, View, FrameLayout) (This helper class
* is currently experimental).
* <li>Update the {@code BadgeDrawable BadgeDrawable's} coordinates (center and bounds) based on
* its anchor view using {@link #updateBadgeCoordinates(View, FrameLayout)}.
* </ul>
*
* <pre>
* BadgeDrawable badgeDrawable = BadgeDrawable.create(context);
* badgeDrawable.setVisible(true);
* BadgeUtils.attachBadgeDrawable(badgeDrawable, anchor);
* </pre>
*
* <p>For Pre API-18
*
* <ul>
* <li>Set {@code BadgeDrawable} as the foreground of the anchor view's {@code FrameLayout}
* ancestor using {@link BadgeUtils#attachBadgeDrawable(BadgeDrawable, View, FrameLayout)}
* (This helper class is currently experimental).
* <li>Update the {@code BadgeDrawable BadgeDrawable's} coordinates (center and bounds) based on
* its anchor view (relative to its {@code FrameLayout} ancestor's coordinate space), using
* {@link #updateBadgeCoordinates(View, FrameLayout)}.
* </ul>
*
* Option 1: {@code BadgeDrawable} will dynamically create and wrap the anchor view in a {@code
* FrameLayout}, then insert the {@code FrameLayout} into the anchor view original position in the
* view hierarchy. Same syntax as API 18+
*
* <pre>
* BadgeDrawable badgeDrawable = BadgeDrawable.create(context);
* badgeDrawable.setVisible(true);
* BadgeUtils.attachBadgeDrawable(badgeDrawable, anchor);
* </pre>
*
* Option 2: If you do not want {@code BadgeDrawable} to modify your view hierarchy, you can specify
* a {@code FrameLayout} to display the badge instead.
*
* <pre>
* BadgeDrawable badgeDrawable = BadgeDrawable.create(context);
* BadgeUtils.attachBadgeDrawable(badgeDrawable, anchor, anchorFrameLayoutParent);
* </pre>
*
* <p>By default, {@code BadgeDrawable} is aligned to the top and end edges of its anchor view (with
* some offsets). Call {@link #setBadgeGravity(int)} to change it to {@link #TOP_START}, the other
* supported mode. To adjust the badge's offsets w.r.t. the anchor's center, use {@link
* BadgeDrawable#setHorizontalOffset(int)}, {@link BadgeDrawable#setVerticalOffset(int)}
*
* <p>Note: This is still under development and may not support the full range of customization
* Material Android components generally support (e.g. themed attributes).
*
* <p>For more information, see the <a
* href="https://github.com/material-components/material-components-android/blob/master/docs/components/BadgeDrawable.md">component
* developer guidance</a> and <a href="https://material.io/components/badges/overview">design
* guidelines</a>.
*/
@OptIn(markerClass = com.google.android.material.badge.ExperimentalBadgeUtils.class)
public class BadgeDrawable extends Drawable implements TextDrawableDelegate {
private static final String TAG = "Badge";
/** Position the badge can be set to. */
@IntDef({
TOP_END,
TOP_START,
BOTTOM_END,
BOTTOM_START,
})
@Retention(RetentionPolicy.SOURCE)
public @interface BadgeGravity {}
/** The badge is positioned along the top and end edges of its anchor view */
public static final int TOP_END = Gravity.TOP | Gravity.END;
/** The badge is positioned along the top and start edges of its anchor view */
public static final int TOP_START = Gravity.TOP | Gravity.START;
/**
* The badge is positioned along the bottom and end edges of its anchor view
*
* @deprecated Bottom badge gravities are deprecated in favor of top gravities; use {@link
* #TOP_START} or {@link #TOP_END} instead.
*/
@Deprecated public static final int BOTTOM_END = Gravity.BOTTOM | Gravity.END;
/**
* The badge is positioned along the bottom and start edges of its anchor view
*
* @deprecated Bottom badge gravities are deprecated in favor of top gravities; use {@link
* #TOP_START} or {@link #TOP_END} instead.
*/
@Deprecated public static final int BOTTOM_START = Gravity.BOTTOM | Gravity.START;
@StyleRes private static final int DEFAULT_STYLE = R.style.Widget_MaterialComponents_Badge;
@AttrRes private static final int DEFAULT_THEME_ATTR = R.attr.badgeStyle;
/**
* If the badge number exceeds the maximum allowed number, append this suffix to the max badge
* number and display it as the badge text instead.
*/
static final String DEFAULT_EXCEED_MAX_BADGE_NUMBER_SUFFIX = "+";
/**
* If the badge string exceeds the maximum allowed number of characters, append this suffix to the
* truncated badge text and display it as the badge text instead.
*/
static final String DEFAULT_EXCEED_MAX_BADGE_TEXT_SUFFIX = "\u2026";
/**
* The badge offset begins at the edge of the anchor.
*/
static final int OFFSET_ALIGNMENT_MODE_EDGE = 0;
/**
* Follows the legacy offset alignment behavior. The horizontal offset begins at a variable
* permanent inset from the edge of the anchor, and the vertical offset begins at the center
* of the badge aligned with the edge of the anchor.
*/
static final int OFFSET_ALIGNMENT_MODE_LEGACY = 1;
/**
* Determines where the badge offsets begin in reference to the anchor.
*
* @hide
*/
@IntDef({OFFSET_ALIGNMENT_MODE_EDGE, OFFSET_ALIGNMENT_MODE_LEGACY})
@Retention(RetentionPolicy.SOURCE)
@interface OffsetAlignmentMode {}
/**
* The badge's edge is fixed at the start and grows towards the end.
*/
public static final int BADGE_FIXED_EDGE_START = 0;
/**
* The badge's edge is fixed at the end and grows towards the start.
*/
public static final int BADGE_FIXED_EDGE_END = 1;
/**
* Determines which edge of the badge is fixed, and which direction it grows towards.
*
* @hide
*/
@IntDef({BADGE_FIXED_EDGE_START, BADGE_FIXED_EDGE_END})
@Retention(RetentionPolicy.SOURCE)
@interface BadgeFixedEdge {}
/** A value to indicate that a badge radius has not been specified. */
static final int BADGE_RADIUS_NOT_SPECIFIED = -1;
/** A value to indicate that badge content should not be truncated. */
public static final int BADGE_CONTENT_NOT_TRUNCATED = -2;
/** The font scale threshold to changing the vertical offset of the badge. **/
private static final float FONT_SCALE_THRESHOLD = .3F;
@NonNull private final WeakReference<Context> contextRef;
@NonNull private final MaterialShapeDrawable shapeDrawable;
@NonNull private final TextDrawableHelper textDrawableHelper;
@NonNull private final Rect badgeBounds;
@NonNull private final BadgeState state;
private float badgeCenterX;
private float badgeCenterY;
private int maxBadgeNumber;
private float cornerRadius;
private float halfBadgeWidth;
private float halfBadgeHeight;
// Need to keep a local reference in order to support updating badge gravity.
@Nullable private WeakReference<View> anchorViewRef;
@Nullable private WeakReference<FrameLayout> customBadgeParentRef;
@NonNull
BadgeState.State getSavedState() {
return state.getOverridingState();
}
/** Creates an instance of {@code BadgeDrawable} with the provided {@link BadgeState.State}. */
@NonNull
static BadgeDrawable createFromSavedState(
@NonNull Context context, @NonNull BadgeState.State savedState) {
return new BadgeDrawable(context, 0, DEFAULT_THEME_ATTR, DEFAULT_STYLE, savedState);
}
/** Creates an instance of {@code BadgeDrawable} with default values. */
@NonNull
public static BadgeDrawable create(@NonNull Context context) {
return new BadgeDrawable(context, 0, DEFAULT_THEME_ATTR, DEFAULT_STYLE, null);
}
/**
* Returns a {@code BadgeDrawable} from the given XML resource. All attributes from {@link
* R.styleable#Badge} and a custom <code>style</code> attribute are supported. A badge resource
* may look like:
*
* <pre>{@code
* <badge
* xmlns:app="http://schemas.android.com/apk/res-auto"
* style="@style/Widget.MaterialComponents.Badge"
* app:maxCharacterCount="2"/>
* }</pre>
*/
@NonNull
public static BadgeDrawable createFromResource(@NonNull Context context, @XmlRes int id) {
return new BadgeDrawable(context, id, DEFAULT_THEME_ATTR, DEFAULT_STYLE, null);
}
/**
* Convenience wrapper method for {@link Drawable#setVisible(boolean, boolean)} with the {@code
* restart} parameter hardcoded to false.
*/
public void setVisible(boolean visible) {
state.setVisible(visible);
onVisibilityUpdated();
}
private void onVisibilityUpdated() {
boolean visible = state.isVisible();
setVisible(visible, /* restart= */ false);
}
/**
* Sets this badge's fixed edge. The badge does not grow in the direction of the fixed edge.
*
* @param fixedEdge Constant representing a {@link BadgeFixedEdge} value. The two options are
* {@link #BADGE_FIXED_EDGE_START} and {@link #BADGE_FIXED_EDGE_END}.
*/
public void setBadgeFixedEdge(@BadgeFixedEdge int fixedEdge) {
if (state.badgeFixedEdge != fixedEdge) {
state.badgeFixedEdge = fixedEdge;
updateCenterAndBounds();
}
}
private void restoreState() {
onBadgeShapeAppearanceUpdated();
onBadgeTextAppearanceUpdated();
onMaxBadgeLengthUpdated();
onBadgeContentUpdated();
onAlphaUpdated();
onBackgroundColorUpdated();
onBadgeTextColorUpdated();
onBadgeGravityUpdated();
updateCenterAndBounds();
onVisibilityUpdated();
}
private BadgeDrawable(
@NonNull Context context,
@XmlRes int badgeResId,
@AttrRes int defStyleAttr,
@StyleRes int defStyleRes,
@Nullable BadgeState.State savedState) {
this.contextRef = new WeakReference<>(context);
ThemeEnforcement.checkMaterialTheme(context);
badgeBounds = new Rect();
textDrawableHelper = new TextDrawableHelper(/* delegate= */ this);
textDrawableHelper.getTextPaint().setTextAlign(Paint.Align.CENTER);
this.state = new BadgeState(context, badgeResId, defStyleAttr, defStyleRes, savedState);
shapeDrawable =
new MaterialShapeDrawable(
ShapeAppearanceModel.builder(
context,
hasBadgeContent()
? state.getBadgeWithTextShapeAppearanceResId()
: state.getBadgeShapeAppearanceResId(),
hasBadgeContent()
? state.getBadgeWithTextShapeAppearanceOverlayResId()
: state.getBadgeShapeAppearanceOverlayResId())
.build());
restoreState();
}
/**
* Calculates and updates this badge's center coordinates based on its anchor's bounds. Internally
* also updates this {@code BadgeDrawable BadgeDrawable's} bounds, because they are dependent on
* the center coordinates. For pre API-18, coordinates will be calculated relative to {@code
* customBadgeParent} because the {@code BadgeDrawable} will be set as the parent's foreground.
*
* @param anchorView This badge's anchor.
* @param customBadgeParent An optional parent view that will set this {@code BadgeDrawable} as
* its foreground.
* @deprecated use {@link BadgeDrawable#updateBadgeCoordinates(View, FrameLayout)} instead.
*/
@Deprecated
public void updateBadgeCoordinates(
@NonNull View anchorView, @Nullable ViewGroup customBadgeParent) {
if (!(customBadgeParent instanceof FrameLayout)) {
throw new IllegalArgumentException("customBadgeParent must be a FrameLayout");
}
updateBadgeCoordinates(anchorView, (FrameLayout) customBadgeParent);
}
/**
* Calculates and updates this badge's center coordinates based on its anchor's bounds. Internally
* also updates this {@code BadgeDrawable BadgeDrawable's} bounds, because they are dependent on
* the center coordinates.
*
* @param anchorView This badge's anchor.
*/
public void updateBadgeCoordinates(@NonNull View anchorView) {
updateBadgeCoordinates(anchorView, null);
}
/**
* Calculates and updates this badge's center coordinates based on its anchor's bounds. Internally
* also updates this {@code BadgeDrawable BadgeDrawable's} bounds, because they are dependent on
* the center coordinates.
*
* @param anchorView This badge's anchor.
* @param customBadgeParent An optional parent view that will set this {@code BadgeDrawable} as
* its foreground.
*/
public void updateBadgeCoordinates(
@NonNull View anchorView, @Nullable FrameLayout customBadgeParent) {
this.anchorViewRef = new WeakReference<>(anchorView);
this.customBadgeParentRef = new WeakReference<>(customBadgeParent);
updateAnchorParentToNotClip(anchorView);
updateCenterAndBounds();
invalidateSelf();
}
/** Returns a {@link FrameLayout} that will set this {@code BadgeDrawable} as its foreground. */
@Nullable
public FrameLayout getCustomBadgeParent() {
return customBadgeParentRef != null ? customBadgeParentRef.get() : null;
}
private static void updateAnchorParentToNotClip(View anchorView) {
ViewGroup anchorViewParent = (ViewGroup) anchorView.getParent();
anchorViewParent.setClipChildren(false);
anchorViewParent.setClipToPadding(false);
}
/**
* Returns this badge's background color.
*
* @see #setBackgroundColor(int)
* @attr ref com.google.android.material.R.styleable#Badge_backgroundColor
*/
@ColorInt
public int getBackgroundColor() {
return shapeDrawable.getFillColor().getDefaultColor();
}
/**
* Sets this badge's background color.
*
* @param backgroundColor This badge's background color.
* @attr ref com.google.android.material.R.styleable#Badge_backgroundColor
*/
public void setBackgroundColor(@ColorInt int backgroundColor) {
state.setBackgroundColor(backgroundColor);
onBackgroundColorUpdated();
}
private void onBackgroundColorUpdated() {
ColorStateList backgroundColorStateList = ColorStateList.valueOf(state.getBackgroundColor());
if (shapeDrawable.getFillColor() != backgroundColorStateList) {
shapeDrawable.setFillColor(backgroundColorStateList);
invalidateSelf();
}
}
/**
* Returns this badge's text color.
*
* @see #setBadgeTextColor(int)
* @attr ref com.google.android.material.R.styleable#Badge_badgeTextColor
*/
@ColorInt
public int getBadgeTextColor() {
return textDrawableHelper.getTextPaint().getColor();
}
/**
* Sets this badge's text color.
*
* @param badgeTextColor This badge's text color.
* @attr ref com.google.android.material.R.styleable#Badge_badgeTextColor
*/
public void setBadgeTextColor(@ColorInt int badgeTextColor) {
if (textDrawableHelper.getTextPaint().getColor() != badgeTextColor) {
state.setBadgeTextColor(badgeTextColor);
onBadgeTextColorUpdated();
}
}
private void onBadgeTextColorUpdated() {
textDrawableHelper.getTextPaint().setColor(state.getBadgeTextColor());
invalidateSelf();
}
/** Returns the {@link Locale} used to show badge numbers. */
@NonNull
public Locale getBadgeNumberLocale() {
return state.getNumberLocale();
}
/** Sets the {@link Locale} used to show badge numbers. */
public void setBadgeNumberLocale(@NonNull Locale locale) {
if (!locale.equals(state.getNumberLocale())) {
state.setNumberLocale(locale);
invalidateSelf();
}
}
/** Returns whether this badge will display a number. */
public boolean hasNumber() {
return !state.hasText() && state.hasNumber();
}
/**
* Returns the badge's number. Only non-negative integer numbers will be returned because the
* setter clamps negative values to 0.
*
* <p>WARNING: Do not call this method if you are planning to compare to BADGE_NUMBER_NONE
*
* @see #setNumber(int)
* @attr ref com.google.android.material.R.styleable#Badge_number
*/
public int getNumber() {
return state.hasNumber() ? state.getNumber() : 0;
}
/**
* Sets the badge's number. Only non-negative integer numbers are supported. If the number is
* negative, it will be clamped to 0. The specified value will be displayed, unless its number of
* digits exceeds {@code maxCharacterCount} in which case a truncated version will be shown.
*
* @param number This badge's number.
* @attr ref com.google.android.material.R.styleable#Badge_number
*/
public void setNumber(int number) {
number = Math.max(0, number);
if (this.state.getNumber() != number) {
state.setNumber(number);
onNumberUpdated();
}
}
/** Clears the badge's number. */
public void clearNumber() {
if (state.hasNumber()) {
state.clearNumber();
onNumberUpdated();
}
}
private void onNumberUpdated() {
// The text has priority over the number so when the number changes, the badge is updated
// only if there is no text.
if (!hasText()) {
onBadgeContentUpdated();
}
}
/** Returns whether the badge will display a text. */
public boolean hasText() {
return state.hasText();
}
/**
* Returns the badge's text.
*
* @see #setText(String)
* @attr ref com.google.android.material.R.styleable#Badge_badgeText
*/
@Nullable
public String getText() {
return state.getText();
}
/**
* Sets the badge's text. The specified text will be displayed, unless its length exceeds {@code
* maxCharacterCount} in which case a truncated version will be shown.
*
* @see #getText()
* @attr ref com.google.android.material.R.styleable#Badge_badgeText
*/
public void setText(@Nullable String text) {
if (!TextUtils.equals(state.getText(), text)) {
state.setText(text);
onTextUpdated();
}
}
/**
* Clears the badge's text.
*/
public void clearText() {
if (state.hasText()) {
state.clearText();
onTextUpdated();
}
}
private void onTextUpdated() {
// The text has priority over the number so any text change updates the badge content.
onBadgeContentUpdated();
}
/**
* Returns this badge's max character count.
*
* @see #setMaxCharacterCount(int)
* @attr ref com.google.android.material.R.styleable#Badge_maxCharacterCount
*/
public int getMaxCharacterCount() {
return state.getMaxCharacterCount();
}
/**
* Sets this badge's max character count.
*
* @param maxCharacterCount This badge's max character count.
* @attr ref com.google.android.material.R.styleable#Badge_maxCharacterCount
*/
public void setMaxCharacterCount(int maxCharacterCount) {
if (this.state.getMaxCharacterCount() != maxCharacterCount) {
this.state.setMaxCharacterCount(maxCharacterCount);
onMaxBadgeLengthUpdated();
}
}
/**
* Returns this badge's max number. If maxCharacterCount is set, it will override this number.
*
* @see #setMaxNumber(int)
* @attr ref com.google.android.material.R.styleable#Badge_maxNumber
*/
public int getMaxNumber() {
return state.getMaxNumber();
}
/**
* Sets this badge's max number. If maxCharacterCount is set, it will override this number.
*
* @param maxNumber This badge's max number.
* @attr ref com.google.android.material.R.styleable#Badge_maxNumber
*/
public void setMaxNumber(int maxNumber) {
if (this.state.getMaxNumber() != maxNumber) {
this.state.setMaxNumber(maxNumber);
onMaxBadgeLengthUpdated();
}
}
private void onMaxBadgeLengthUpdated() {
updateMaxBadgeNumber();
textDrawableHelper.setTextSizeDirty(true);
updateCenterAndBounds();
invalidateSelf();
}
@BadgeGravity
public int getBadgeGravity() {
return state.getBadgeGravity();
}
/**
* Sets this badge's gravity with respect to its anchor view.
*
* @param gravity Constant representing one of the possible {@link BadgeGravity} values. There are
* two recommended gravities: {@link #TOP_START} and {@link #TOP_END}.
*/
public void setBadgeGravity(@BadgeGravity int gravity) {
if (gravity == BOTTOM_START || gravity == BOTTOM_END) {
Log.w(TAG, "Bottom badge gravities are deprecated; please use a top gravity instead.");
}
if (state.getBadgeGravity() != gravity) {
state.setBadgeGravity(gravity);
onBadgeGravityUpdated();
}
}
private void onBadgeGravityUpdated() {
if (anchorViewRef != null && anchorViewRef.get() != null) {
updateBadgeCoordinates(
anchorViewRef.get(), customBadgeParentRef != null ? customBadgeParentRef.get() : null);
}
}
@Override
public boolean isStateful() {
return false;
}
@Override
public void setColorFilter(ColorFilter colorFilter) {
// Intentionally empty.
}
@Override
public int getAlpha() {
return state.getAlpha();
}
@Override
public void setAlpha(int alpha) {
state.setAlpha(alpha);
onAlphaUpdated();
}
private void onAlphaUpdated() {
textDrawableHelper.getTextPaint().setAlpha(getAlpha());
invalidateSelf();
}
@Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
/** Returns the height at which the badge would like to be laid out. */
@Override
public int getIntrinsicHeight() {
return badgeBounds.height();
}
/** Returns the width at which the badge would like to be laid out. */
@Override
public int getIntrinsicWidth() {
return badgeBounds.width();
}
@Override
public void draw(@NonNull Canvas canvas) {
Rect bounds = getBounds();
if (bounds.isEmpty() || getAlpha() == 0 || !isVisible()) {
return;
}
shapeDrawable.draw(canvas);
if (hasBadgeContent()) {
drawBadgeContent(canvas);
}
}
/**
* Implements the TextDrawableHelper.TextDrawableDelegate interface.
*
* @hide
*/
@RestrictTo(LIBRARY_GROUP)
@Override
public void onTextSizeChange() {
invalidateSelf();
}
@Override
public boolean onStateChange(int[] state) {
return super.onStateChange(state);
}
/**
* Specifies the content description if the text is set for the badge. If the text is set for the
* badge and the content description is {@code null}, the badge text will be used as the content
* description by default.
*/
public void setContentDescriptionForText(@Nullable CharSequence charSequence) {
state.setContentDescriptionForText(charSequence);
}
/**
* Specifies the content description if no text or number is set for the badge.
*/
public void setContentDescriptionNumberless(CharSequence charSequence) {
state.setContentDescriptionNumberless(charSequence);
}
/**
* Specifies the content description if the number is set for the badge.
*/
public void setContentDescriptionQuantityStringsResource(@PluralsRes int stringsResource) {
state.setContentDescriptionQuantityStringsResource(stringsResource);
}
/**
* Specifies the content description if the badge number exceeds the maximum value.
*/
public void setContentDescriptionExceedsMaxBadgeNumberStringResource(
@StringRes int stringsResource) {
state.setContentDescriptionExceedsMaxBadgeNumberStringResource(stringsResource);
}
@Nullable
public CharSequence getContentDescription() {
if (!isVisible()) {
return null;
}
if (hasText()) {
return getTextContentDescription();
} else if (hasNumber()) {
return getNumberContentDescription();
} else {
return getEmptyContentDescription();
}
}
@Nullable
private String getNumberContentDescription() {
if (state.getContentDescriptionQuantityStrings() != 0) {
Context context = contextRef.get();
if (context == null) {
return null;
}
if (maxBadgeNumber == BADGE_CONTENT_NOT_TRUNCATED || getNumber() <= maxBadgeNumber) {
return context
.getResources()
.getQuantityString(
state.getContentDescriptionQuantityStrings(), getNumber(), getNumber());
} else {
return context.getString(
state.getContentDescriptionExceedsMaxBadgeNumberStringResource(), maxBadgeNumber);
}
}
return null;
}
@Nullable
private CharSequence getTextContentDescription() {
final CharSequence contentDescription = state.getContentDescriptionForText();
if (contentDescription != null) {
return contentDescription;
} else {
return getText();
}
}
private CharSequence getEmptyContentDescription() {
return state.getContentDescriptionNumberless();
}
/**
* Sets how much (in pixels) horizontal padding to add to the badge when it has label contents.
* Note that badges have a minimum width as specified by
* com.google.android.material.R.styleable#Badge_badgeWidth.
*
* @param horizontalPadding badge's horizontal padding
* @attr ref com.google.android.material.R.styleable#Badge_badgeWidePadding
*/
public void setHorizontalPadding(@Px int horizontalPadding) {
if (horizontalPadding != state.getBadgeHorizontalPadding()) {
state.setBadgeHorizontalPadding(horizontalPadding);
updateCenterAndBounds();
}
}
/** Returns the badge horizontal padding in pixels. */
@Px
public int getHorizontalPadding() {
return state.getBadgeHorizontalPadding();
}
/**
* Sets how much (in pixels) vertical padding to add to the badge when it has label contents. Note
* that badges have a minimum height as specified by
* com.google.android.material.R.styleable#Badge_badgeHeight.
*
* @param verticalPadding badge's vertical padding
* @attr ref com.google.android.material.R.styleable#Badge_badgeVerticalPadding
*/
public void setVerticalPadding(@Px int verticalPadding) {
if (verticalPadding != state.getBadgeVerticalPadding()) {
state.setBadgeVerticalPadding(verticalPadding);
updateCenterAndBounds();
}
}
/** Returns the badge vertical padding in pixels. */
@Px
public int getVerticalPadding() {
return state.getBadgeVerticalPadding();
}
/**
* Sets how much (in pixels) to horizontally move this badge towards the center of its anchor.
*
* <p>This sets the horizontal offset for badges without text (dots) and with text.
*
* @param px badge's horizontal offset
*/
public void setHorizontalOffset(int px) {
setHorizontalOffsetWithoutText(px);
setHorizontalOffsetWithText(px);
}
/**
* Returns how much (in pixels) this badge is being horizontally offset towards the center of its
* anchor.
*
* <p>This returns the horizontal offset for badges without text. If offset for badges with text
* and without text are different consider using {@link #getHorizontalOffsetWithoutText} or {@link
* #getHorizontalOffsetWithText}.
*/
public int getHorizontalOffset() {
return state.getHorizontalOffsetWithoutText();
}
/**
* Sets how much (in pixels) to horizontally move this badge towards the center of its anchor when
* this badge does not have text (is a dot).
*
* @param px badge's horizontal offset when the badge does not have text
*/
public void setHorizontalOffsetWithoutText(@Px int px) {
state.setHorizontalOffsetWithoutText(px);
updateCenterAndBounds();
}
/**
* Returns how much (in pixels) this badge is being horizontally offset towards the center of its
* anchor when this badge does not have text (is a dot).
*/
@Px
public int getHorizontalOffsetWithoutText() {
return state.getHorizontalOffsetWithoutText();
}
/**
* Sets how much (in pixels) to horizontally move this badge towards the center of its anchor when
* this badge has text.
*
* @param px badge's horizontal offset when the badge has text.
*/
public void setHorizontalOffsetWithText(@Px int px) {
state.setHorizontalOffsetWithText(px);
updateCenterAndBounds();
}
/**
* Returns how much (in pixels) this badge is being horizontally offset towards the center of its
* anchor when this badge has text.
*/
@Px
public int getHorizontalOffsetWithText() {
return state.getHorizontalOffsetWithText();
}
/**
* Sets how much (in pixels) more (in addition to {@code savedState.horizontalOffset}) to
* horizontally move this badge towards the center of its anchor. Currently used to adjust the
* placement of badges on toolbar items.
*/
void setAdditionalHorizontalOffset(int px) {
state.setAdditionalHorizontalOffset(px);
updateCenterAndBounds();
}
int getAdditionalHorizontalOffset() {
return state.getAdditionalHorizontalOffset();
}
/**
* Sets how much (in pixels) to vertically move this badge towards the center of its anchor.
*
* <p>This sets the vertical offset for badges both without text (dots) and with text.
*
* @param px badge's vertical offset
*/
public void setVerticalOffset(int px) {
setVerticalOffsetWithoutText(px);
setVerticalOffsetWithText(px);
}
/**
* Returns how much (in pixels) this badge is being vertically moved towards the center of its
* anchor.
*
* <p>This returns the vertical offset for badges without text. If offset for badges with text and
* without text are different consider using {@link #getVerticalOffsetWithoutText} or {@link
* #getVerticalOffsetWithText}.
*/
public int getVerticalOffset() {
return state.getVerticalOffsetWithoutText();
}
/**
* Sets how much (in pixels) to vertically move this badge towards the center of its anchor when
* this badge does not have text (is a dot).
*
* @param px badge's vertical offset when the badge does not have text
*/
public void setVerticalOffsetWithoutText(@Px int px) {
state.setVerticalOffsetWithoutText(px);
updateCenterAndBounds();
}
/**
* Returns how much (in pixels) this badge is being vertically offset towards the center of its
* anchor when this badge does not have text (is a dot).
*/
@Px
public int getVerticalOffsetWithoutText() {
return state.getVerticalOffsetWithoutText();
}
/**
* Sets how much (in pixels) to vertically move this badge towards the center of its anchor when
* this badge has text.
*
* @param px badge's vertical offset when the badge has text.
*/
public void setVerticalOffsetWithText(@Px int px) {
state.setVerticalOffsetWithText(px);
updateCenterAndBounds();
}
/**
* Returns how much (in pixels) this badge is being vertically moved towards the center of its
* anchor when the badge has text.
*/
@Px
public int getVerticalOffsetWithText() {
return state.getVerticalOffsetWithText();