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common.go
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package main
import (
"fmt"
"log"
)
type Atom uint
const (
PoloniumChip Atom = iota
ThuliumChip
PromethiumChip
RutheniumChip
CobaltChip
EleriumChip
DilithiumChip
)
const (
PoloniumRTG Atom = 8 + iota
ThuliumRTG
PromethiumRTG
RutheniumRTG
CobaltRTG
EleriumRTG
DilithiumRTG
)
type Building struct {
Floors [4]Floor
Elevator int
Parent *Building
}
func (b Building) Valid() bool {
for _, f := range b.Floors {
if !f.Valid() {
return false
}
}
return true
}
func (b *Building) String() string {
s := fmt.Sprintf("Elevator:%d Floors:", b.Elevator)
for i := 0; i < 4; i++ {
atoms := b.Floors[i].Atoms()
s += fmt.Sprintf("%+v\t", atoms)
}
return s + "\n"
}
func (b Building) Norm() Building {
b.Parent = nil
return b
}
func (b Building) AllCombinations() []Building {
buildings := make([]Building, 0)
pairs := Pairify(b.Floors[b.Elevator].Atoms())
for _, p := range pairs {
if b.Elevator != 3 {
newB := b.MoveUp(p)
if newB.Valid() {
buildings = append(buildings, newB)
}
}
if b.Elevator != 0 {
newB := b.MoveDown(p)
if newB.Valid() {
buildings = append(buildings, newB)
}
}
}
return buildings
}
func (b Building) MoveUp(atoms []Atom) Building {
for _, a := range atoms {
b.Floors[b.Elevator].Remove(a)
b.Floors[b.Elevator+1].Add(a)
}
b.Elevator++
return b
}
func (b Building) MoveDown(atoms []Atom) Building {
for _, a := range atoms {
b.Floors[b.Elevator].Remove(a)
b.Floors[b.Elevator-1].Add(a)
}
b.Elevator--
return b
}
type Floor uint16
func (f Floor) Valid() bool {
// shift to right
rtgs := f >> 8
// take only interesting 8 bits
chips := f & 0xFF
chipsAlone := chips &^ rtgs
// if there are no chips alone, is valid
if chipsAlone == 0 {
return true
}
// from here there are chips alone, so
// if there is at least 1 RTG, is not valid
if rtgs != 0 {
return false
}
return true
}
func (f *Floor) Add(atoms ...Atom) {
for _, a := range atoms {
*f |= 1 << a
}
}
func (f *Floor) Remove(atoms ...Atom) {
for _, a := range atoms {
*f &^= 1 << a
}
}
func (f Floor) Atoms() []Atom {
var atoms []Atom
var i Atom
for i = 0; i < 16; i++ {
if f&(1<<i) != 0 {
atoms = append(atoms, i)
}
}
return atoms
}
func Pairify(atoms []Atom) [][]Atom {
pairs := make([][]Atom, 0)
for _, a := range atoms {
pairs = append(pairs, []Atom{a})
}
for i := 0; i < len(atoms)-1; i++ {
for j := i + 1; j < len(atoms); j++ {
pairs = append(pairs, []Atom{atoms[i], atoms[j]})
}
}
return pairs
}
func bfs(start, end Building) *Building {
var todo = make([]Building, 0)
var visited = make(map[Building]bool)
todo = append(todo, start)
for len(todo) > 0 {
var v Building
v, todo = todo[0], todo[1:]
if v.Floors == end.Floors {
return &v
}
for _, b := range v.AllCombinations() {
if !visited[b.Norm()] {
visited[b.Norm()] = true
b.Parent = &v
todo = append(todo, b)
}
}
}
log.Fatal("not found")
return &Building{}
}
func countPath(b *Building) int {
count := 0
for b != nil {
log.Printf("%s", b)
count++
b = b.Parent
}
// First status shouldn't be counted
count--
return count
}