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NetworkServer.h
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/*
Server.h - Server class for Raspberry Pi
Copyright (c) 2016 Hristo Gochkov All right reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma once
#include "Arduino.h"
#include "Server.h"
#include "NetworkClient.h"
#include "IPAddress.h"
class NetworkServer {
private:
int sockfd;
int _accepted_sockfd = -1;
IPAddress _addr;
uint16_t _port;
uint8_t _max_clients;
bool _listening;
bool _noDelay = false;
public:
void listenOnLocalhost() {}
NetworkServer(uint16_t port = 80, uint8_t max_clients = 4)
: sockfd(-1), _accepted_sockfd(-1), _addr(), _port(port), _max_clients(max_clients), _listening(false), _noDelay(false) {
log_v("NetworkServer::NetworkServer(port=%d, ...)", port);
}
NetworkServer(const IPAddress &addr, uint16_t port = 80, uint8_t max_clients = 4)
: sockfd(-1), _accepted_sockfd(-1), _addr(addr), _port(port), _max_clients(max_clients), _listening(false), _noDelay(false) {
log_v("NetworkServer::NetworkServer(addr=%s, port=%d, ...)", addr.toString().c_str(), port);
}
~NetworkServer() {
end();
}
NetworkClient available() __attribute__((deprecated("Renamed to accept().")));
NetworkClient accept();
void begin(uint16_t port = 0);
void begin(uint16_t port, int reuse_enable);
void setNoDelay(bool nodelay);
bool getNoDelay();
bool hasClient();
void end();
void close();
void stop();
operator bool() {
return _listening;
}
int setTimeout(uint32_t seconds);
};