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28 stars written in C#
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Unity C# reference source code.

C# 12,524 2,552 Updated Jun 5, 2025

ML.NET is an open source and cross-platform machine learning framework for .NET.

C# 9,270 1,938 Updated Sep 29, 2025

Reactive Extensions for Unity

C# 7,278 887 Updated Feb 16, 2024

A C# implementation of the WebSocket protocol client and server

C# 5,984 1,687 Updated Sep 20, 2025

Attribute Extensions for Unity

C# 4,959 494 Updated Nov 21, 2023

A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

C# 3,561 234 Updated Oct 4, 2024

A collection of custom post processing effects for Unity

C# 2,301 154 Updated Nov 23, 2020

An open source mesh slicer framework for Unity3D Game Engine. Written in C#.

C# 2,133 261 Updated Aug 10, 2023

Mesh simplification for Unity.

C# 1,930 293 Updated Feb 14, 2024

Outline Image Effect for Unity

C# 1,543 208 Updated Apr 16, 2023

Simple examples of Unity shader graphs.

C# 1,252 114 Updated Nov 16, 2018

πŸ”¨ Utility to combine color channels from different textures into a single output.

C# 843 113 Updated Oct 30, 2024

A PBD fluid in unity running on the GPU

C# 748 52 Updated Aug 30, 2022

Fluid dynamics for Unity's VFX graph

C# 702 47 Updated Jun 16, 2022

An example of use of compute shaders and procedural instancing.

C# 674 60 Updated Mar 11, 2018

Unity ECS example for special effects

C# 570 63 Updated Jul 11, 2018

Fast K-Nearest Neighbour Library for Unity DOTS

C# 471 59 Updated Jan 18, 2023

A bunch of code to make using async-await easier in Unity3D

C# 468 123 Updated Dec 4, 2019

Skybox shader with volumetric clouds

C# 461 58 Updated Jul 25, 2017

Terrain topology algorithms in Unity

C# 445 54 Updated Nov 23, 2021

A minimal example of a custom render pipeline with the Retro3D shader.

C# 414 40 Updated Nov 23, 2019

Unity legacy Edge Detect image effect ported to Post Processing Stack v2

C# 300 32 Updated Oct 27, 2019

A very simple tool to make rigidbodies swarm a mesh in Unity.

C# 278 30 Updated Feb 28, 2019

GPU-based dendrite patterns generator with a space colonization algorithm in Unity.

C# 117 10 Updated Feb 18, 2019

Just tried making boids with particle trails.

C# 105 8 Updated Jan 28, 2018
C# 79 9 Updated Feb 4, 2019

Example Unity Project using TravisCI

C# 35 12 Updated Sep 16, 2017

Perlin noise based flow agents made in Unity 3D.

C# 23 4 Updated Aug 10, 2019