
Highlights
- Pro
Stars
Unity C# reference source code.
ML.NET is an open source and cross-platform machine learning framework for .NET.
A C# implementation of the WebSocket protocol client and server
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
A collection of custom post processing effects for Unity
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
Simple examples of Unity shader graphs.
π¨ Utility to combine color channels from different textures into a single output.
An example of use of compute shaders and procedural instancing.
A bunch of code to make using async-await easier in Unity3D
Terrain topology algorithms in Unity
A minimal example of a custom render pipeline with the Retro3D shader.
Unity legacy Edge Detect image effect ported to Post Processing Stack v2
A very simple tool to make rigidbodies swarm a mesh in Unity.
GPU-based dendrite patterns generator with a space colonization algorithm in Unity.
Perlin noise based flow agents made in Unity 3D.