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Copy pathcircular_screen_protocol.gen.go
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circular_screen_protocol.gen.go
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// Code generated by DarwinKit. DO NOT EDIT.
package coreimage
import (
"github.com/progrium/darwinkit/macos/coregraphics"
"github.com/progrium/darwinkit/objc"
)
// The properties you use to configure a circular screen filter. [Full Topic]
//
// [Full Topic]: https://developer.apple.com/documentation/coreimage/cicircularscreen?language=objc
type PCircularScreen interface {
// optional
SetWidth(value float32)
HasSetWidth() bool
// optional
Width() float32
HasWidth() bool
// optional
SetCenter(value coregraphics.Point)
HasSetCenter() bool
// optional
Center() coregraphics.Point
HasCenter() bool
// optional
SetInputImage(value Image)
HasSetInputImage() bool
// optional
InputImage() Image
HasInputImage() bool
// optional
SetSharpness(value float32)
HasSetSharpness() bool
// optional
Sharpness() float32
HasSharpness() bool
}
// ensure impl type implements protocol interface
var _ PCircularScreen = (*CircularScreenObject)(nil)
// A concrete type for the [PCircularScreen] protocol.
type CircularScreenObject struct {
objc.Object
}
func (c_ CircularScreenObject) HasSetWidth() bool {
return c_.RespondsToSelector(objc.Sel("setWidth:"))
}
// The distance between each circle in the pattern. [Full Topic]
//
// [Full Topic]: https://developer.apple.com/documentation/coreimage/cicircularscreen/3228114-width?language=objc
func (c_ CircularScreenObject) SetWidth(value float32) {
objc.Call[objc.Void](c_, objc.Sel("setWidth:"), value)
}
func (c_ CircularScreenObject) HasWidth() bool {
return c_.RespondsToSelector(objc.Sel("width"))
}
// The distance between each circle in the pattern. [Full Topic]
//
// [Full Topic]: https://developer.apple.com/documentation/coreimage/cicircularscreen/3228114-width?language=objc
func (c_ CircularScreenObject) Width() float32 {
rv := objc.Call[float32](c_, objc.Sel("width"))
return rv
}
func (c_ CircularScreenObject) HasSetCenter() bool {
return c_.RespondsToSelector(objc.Sel("setCenter:"))
}
// The x and y position to use as the center of the circular screen pattern. [Full Topic]
//
// [Full Topic]: https://developer.apple.com/documentation/coreimage/cicircularscreen/3228111-center?language=objc
func (c_ CircularScreenObject) SetCenter(value coregraphics.Point) {
objc.Call[objc.Void](c_, objc.Sel("setCenter:"), value)
}
func (c_ CircularScreenObject) HasCenter() bool {
return c_.RespondsToSelector(objc.Sel("center"))
}
// The x and y position to use as the center of the circular screen pattern. [Full Topic]
//
// [Full Topic]: https://developer.apple.com/documentation/coreimage/cicircularscreen/3228111-center?language=objc
func (c_ CircularScreenObject) Center() coregraphics.Point {
rv := objc.Call[coregraphics.Point](c_, objc.Sel("center"))
return rv
}
func (c_ CircularScreenObject) HasSetInputImage() bool {
return c_.RespondsToSelector(objc.Sel("setInputImage:"))
}
// The image to use as an input image. [Full Topic]
//
// [Full Topic]: https://developer.apple.com/documentation/coreimage/cicircularscreen/3228112-inputimage?language=objc
func (c_ CircularScreenObject) SetInputImage(value Image) {
objc.Call[objc.Void](c_, objc.Sel("setInputImage:"), value)
}
func (c_ CircularScreenObject) HasInputImage() bool {
return c_.RespondsToSelector(objc.Sel("inputImage"))
}
// The image to use as an input image. [Full Topic]
//
// [Full Topic]: https://developer.apple.com/documentation/coreimage/cicircularscreen/3228112-inputimage?language=objc
func (c_ CircularScreenObject) InputImage() Image {
rv := objc.Call[Image](c_, objc.Sel("inputImage"))
return rv
}
func (c_ CircularScreenObject) HasSetSharpness() bool {
return c_.RespondsToSelector(objc.Sel("setSharpness:"))
}
// The sharpness of the circles. [Full Topic]
//
// [Full Topic]: https://developer.apple.com/documentation/coreimage/cicircularscreen/3228113-sharpness?language=objc
func (c_ CircularScreenObject) SetSharpness(value float32) {
objc.Call[objc.Void](c_, objc.Sel("setSharpness:"), value)
}
func (c_ CircularScreenObject) HasSharpness() bool {
return c_.RespondsToSelector(objc.Sel("sharpness"))
}
// The sharpness of the circles. [Full Topic]
//
// [Full Topic]: https://developer.apple.com/documentation/coreimage/cicircularscreen/3228113-sharpness?language=objc
func (c_ CircularScreenObject) Sharpness() float32 {
rv := objc.Call[float32](c_, objc.Sel("sharpness"))
return rv
}