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Solution2.cpp
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/*
// Definition for a Node.
class Node {
public:
int val;
Node* next;
Node* random;
Node(int _val) {
val = _val;
next = NULL;
random = NULL;
}
};
*/
class Solution {
public:
Node* copyRandomList(Node* head) {
if (!head) {
return nullptr;
}
for (Node* cur = head; cur;) {
Node* node = new Node(cur->val);
node->next = cur->next;
cur->next = node;
cur = node->next;
}
for (Node* cur = head; cur; cur = cur->next->next) {
if (cur->random) {
cur->next->random = cur->random->next;
}
}
Node* ans = head->next;
for (Node* cur = head; cur;) {
Node* nxt = cur->next;
if (nxt) {
cur->next = nxt->next;
}
cur = nxt;
}
return ans;
}
};