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小A 和 小B 在玩猜数字。小B 每次从 1, 2, 3 中随机选择一个,小A 每次也从 1, 2, 3 中选择一个猜。他们一共进行三次这个游戏,请返回 小A 猜对了几次?
输入的guess
数组为 小A 每次的猜测,answer
数组为 小B 每次的选择。guess
和answer
的长度都等于3。
示例 1:
输入:guess = [1,2,3], answer = [1,2,3] 输出:3 解释:小A 每次都猜对了。
示例 2:
输入:guess = [2,2,3], answer = [3,2,1] 输出:1 解释:小A 只猜对了第二次。
限制:
guess
的长度 = 3answer
的长度 = 3guess
的元素取值为{1, 2, 3}
之一。answer
的元素取值为{1, 2, 3}
之一。
我们同时遍历两个数组,如果对应位置的元素相等,那么答案加一。
时间复杂度
class Solution:
def game(self, guess: List[int], answer: List[int]) -> int:
return sum(a == b for a, b in zip(guess, answer))
class Solution {
public int game(int[] guess, int[] answer) {
int ans = 0;
for (int i = 0; i < 3; ++i) {
if (guess[i] == answer[i]) {
++ans;
}
}
return ans;
}
}
class Solution {
public:
int game(vector<int>& guess, vector<int>& answer) {
int ans = 0;
for (int i = 0; i < 3; ++i) {
ans += guess[i] == answer[i];
}
return ans;
}
};
func game(guess []int, answer []int) (ans int) {
for i, a := range guess {
if a == answer[i] {
ans++
}
}
return
}
function game(guess: number[], answer: number[]): number {
let ans = 0;
for (let i = 0; i < 3; ++i) {
if (guess[i] === answer[i]) {
++ans;
}
}
return ans;
}
/**
* @param {number[]} guess
* @param {number[]} answer
* @return {number}
*/
var game = function (guess, answer) {
let ans = 0;
for (let i = 0; i < 3; ++i) {
if (guess[i] === answer[i]) {
++ans;
}
}
return ans;
};
int game(int* guess, int guessSize, int* answer, int answerSize) {
int res = 0;
for (int i = 0; i < 3; i++) {
if (guess[i] == answer[i]) {
res++;
}
}
return res;
}
function game(guess: number[], answer: number[]): number {
return guess.reduce((acc, cur, index) => (cur === answer[index] ? acc + 1 : acc), 0);
}