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Solution.cpp
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/*
// Definition for a Node.
class Node {
public:
int val;
vector<Node*> children;
Node() {}
Node(int _val) {
val = _val;
}
Node(int _val, vector<Node*> _children) {
val = _val;
children = _children;
}
};
*/
class Solution {
public:
vector<vector<int>> levelOrder(Node* root) {
vector<vector<int>> ans;
if (!root) {
return ans;
}
queue<Node*> q{{root}};
while (!q.empty()) {
vector<int> t;
for (int n = q.size(); n; --n) {
root = q.front();
q.pop();
t.push_back(root->val);
for (auto& child : root->children) {
q.push(child);
}
}
ans.push_back(t);
}
return ans;
}
};