You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardexpand all lines: Sources/Motion.swift
+9-7
Original file line number
Diff line number
Diff line change
@@ -522,7 +522,7 @@ public class Motion: Moveable, Additive, TempoDriven, PropertyDataDelegate {
522
522
* - easing: An optional `EasingUpdateClosure` easing equation to use when moving the values of the given properties. `EasingLinear.easeNone()` is the default equation if none is provided.
@@ -537,7 +537,7 @@ public class Motion: Moveable, Additive, TempoDriven, PropertyDataDelegate {
537
537
* - easing: An optional `EasingUpdateClosure` easing equation to use when moving the values of the given properties. `EasingLinear.easeNone()` is the default equation if none is provided.
@@ -552,13 +552,13 @@ public class Motion: Moveable, Additive, TempoDriven, PropertyDataDelegate {
552
552
* - easing: An optional `EasingUpdateClosure` easing equation to use when moving the values of the given properties. `EasingLinear.easeNone()` is the default equation if none is provided.
Copy file name to clipboardexpand all lines: Sources/MotionSequence.swift
+6-4
Original file line number
Diff line number
Diff line change
@@ -485,11 +485,13 @@ public class MotionSequence: Moveable, MoveableCollection, TempoDriven, MotionUp
485
485
* - steps: An array of `Moveable` objects the MotionSequence should control. The positions of the objects in the Array will determine the order in which the child motions should move.
Copy file name to clipboardexpand all lines: Sources/PhysicsMotion.swift
+8-6
Original file line number
Diff line number
Diff line change
@@ -547,7 +547,7 @@ public class PhysicsMotion: Moveable, Additive, TempoDriven, PropertyDataDelegat
547
547
* - friction: The friction used to calculate new values in the `PhysicsSolving` system. Acceptable values are 0.0 (no friction) to 1.0 (no movement); values outside of this range will be clamped to the nearest edge.
@@ -562,13 +562,13 @@ public class PhysicsMotion: Moveable, Additive, TempoDriven, PropertyDataDelegat
562
562
* - friction: The friction used to calculate new values in the `PhysicsSolving` system. Acceptable values are 0.0 (no friction) to 1.0 (no movement); values outside of this range will be clamped to the nearest edge.
0 commit comments