- Kaiserslautern, Germany
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12
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written in C++
Clear filter
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Integrated Development Environment for the 8-bit Nintendo Entertainment System
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
The official GStreamer plug-in for Basler cameras