forked from swiftlang/swift
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathGameplayKit.swift
53 lines (48 loc) · 1.88 KB
/
GameplayKit.swift
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2015 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See http://swift.org/LICENSE.txt for license information
// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
@_exported import GameplayKit
@warn_unused_result
@_silgen_name("GK_Swift_GKEntity_componentForClass")
internal func GK_Swift_GKEntity_componentForClass(
self_: AnyObject,
_ componentClass: AnyObject) -> AnyObject?
@available(iOS, introduced=9.0)
@available(OSX, introduced=10.11)
@available(tvOS, introduced=9.0)
extension GKEntity {
/// Returns the component instance of the indicated class contained by the
/// entity. Returns nil if entity does not have this component.
@warn_unused_result
public func componentForClass<ComponentType : GKComponent>(
componentClass: ComponentType.Type) -> ComponentType? {
return GK_Swift_GKEntity_componentForClass(
self, componentClass) as! ComponentType?
}
}
@warn_unused_result
@_silgen_name("GK_Swift_GKStateMachine_stateForClass")
internal func GK_Swift_GKStateMachine_stateForClass(
self_: AnyObject,
_ stateClass: AnyObject) -> AnyObject?
@available(iOS, introduced=9.0)
@available(OSX, introduced=10.11)
@available(tvOS, introduced=9.0)
extension GKStateMachine {
/// Returns the state instance of the indicated class contained by the state
/// machine. Returns nil if state machine does not have this state.
@warn_unused_result
public func stateForClass<StateType : GKState>(
stateClass: StateType.Type) -> StateType? {
return GK_Swift_GKStateMachine_stateForClass(
self, stateClass) as! StateType?
}
}