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README.md

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* Environmental-maps (spherical and cube)
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* Reflect and refract
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* Appendix
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* [How can I navigate this book offline?](90/)
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* [How to use this book in a classroom with RaspberryPi?](91/)
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* [How to print this book?](92/)
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* [Appendix](appendix/)
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* [How can I navigate this book offline?](http://thebookofshaders.com/appendix/index.html#02.md)
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* [How to use this book in a classroom with RaspberryPi?](http://thebookofshaders.com/appendix/index.html#02.md)
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* [How to print this book?](http://thebookofshaders.com/appendix/index.html#02.md)
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## About the Author
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# APENDIX
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## How can I navigate this book off-line?
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Let’s say you have a long trip and you want to use it to teach yourself some shaders. In that case you can make a local copy of this book on your computer and run a local server.

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appendix/README.md

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# Appendix
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* [How can I navigate this book off-line?](http://thebookofshaders.com/appendix/index.html#00.md)
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* [How to use this book in a classroom with RaspberryPi?](http://thebookofshaders.com/appendix/index.html#01.md)
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* [How to print this book?](http://thebookofshaders.com/appendix/index.html#02.md)

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examples/README.md

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# List of Examples
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### Chapters examples
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* Getting started
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* Hello World
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- ["Hello World!"](http://thebookofshaders.com/edit.html#02/hello_world.frag)
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* Uniforms
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- [u_time](http://thebookofshaders.com/edit.html#03/time.frag)
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- [gl_FragCoord](http://thebookofshaders.com/edit.html#03/space.frag)
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* Algorithmic drawing
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* Shaping functions
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- [Linear Interpolation](http://thebookofshaders.com/edit.html#05/linear.frag)
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- [Exponential Interpolation](http://thebookofshaders.com/edit.html#05/expo.frag)
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- [Step function](http://thebookofshaders.com/edit.html#05/step.frag)
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- [Smoothstep function](http://thebookofshaders.com/edit.html#05/smoothstep.frag)
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- [Iñigo Quiles's impulse](http://thebookofshaders.com/edit.html#05/impulse.frag)
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- [Iñigo Quiles's Cubic Pulse](http://thebookofshaders.com/edit.html#05/cubicpulse.frag)
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- [Iñigo Quiles's Exponential Step](http://thebookofshaders.com/edit.html#05/expstep.frag)
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- [Iñigo Quiles's Parabola](http://thebookofshaders.com/edit.html#05/parabola.frag)
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- [Iñigo Quiles's Power Curve](http://thebookofshaders.com/edit.html#05/pcurve.frag)
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### Advance
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* [Moon](http://thebookofshaders.com/edit.html#examples/moon.frag&examples/images/moon-texture.jpg)

index.html

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<html>
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<head>
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<meta charset="utf-8">
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<title>GLSL Book</title>
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<title>The Book of Shaders</title>
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<meta name="keywords" content="shader,shaders,GLSL,book,pixel,fragment,uniform,texture,procedural,generative,matrix,random,noise" />
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<meta name="description" content="This is a gentle step-by-step guide through the abstract and complex universe of Fragment Shaders." />
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