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conn_id.go
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// Copyright 2023 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:build go1.21
package quic
import (
"bytes"
"crypto/rand"
"slices"
)
// connIDState is a conn's connection IDs.
type connIDState struct {
// The destination connection IDs of packets we receive are local.
// The destination connection IDs of packets we send are remote.
//
// Local IDs are usually issued by us, and remote IDs by the peer.
// The exception is the transient destination connection ID sent in
// a client's Initial packets, which is chosen by the client.
//
// These are []connID rather than []*connID to minimize allocations.
local []connID
remote []remoteConnID
nextLocalSeq int64
peerActiveConnIDLimit int64 // peer's active_connection_id_limit
// Handling of retirement of remote connection IDs.
// The rangesets track ID sequence numbers.
// IDs in need of retirement are added to remoteRetiring,
// moved to remoteRetiringSent once we send a RETIRE_CONECTION_ID frame,
// and removed from the set once retirement completes.
retireRemotePriorTo int64 // largest Retire Prior To value sent by the peer
remoteRetiring rangeset[int64] // remote IDs in need of retirement
remoteRetiringSent rangeset[int64] // remote IDs waiting for ack of retirement
originalDstConnID []byte // expected original_destination_connection_id param
retrySrcConnID []byte // expected retry_source_connection_id param
needSend bool
}
// A connID is a connection ID and associated metadata.
type connID struct {
// cid is the connection ID itself.
cid []byte
// seq is the connection ID's sequence number:
// https://www.rfc-editor.org/rfc/rfc9000.html#section-5.1.1-1
//
// For the transient destination ID in a client's Initial packet, this is -1.
seq int64
// send is set when the connection ID's state needs to be sent to the peer.
//
// For local IDs, this indicates a new ID that should be sent
// in a NEW_CONNECTION_ID frame.
//
// For remote IDs, this indicates a retired ID that should be sent
// in a RETIRE_CONNECTION_ID frame.
send sentVal
}
// A remoteConnID is a connection ID and stateless reset token.
type remoteConnID struct {
connID
resetToken statelessResetToken
}
func (s *connIDState) initClient(c *Conn) error {
// Client chooses its initial connection ID, and sends it
// in the Source Connection ID field of the first Initial packet.
locid, err := c.newConnID(0)
if err != nil {
return err
}
s.local = append(s.local, connID{
seq: 0,
cid: locid,
})
s.nextLocalSeq = 1
c.endpoint.connsMap.updateConnIDs(func(conns *connsMap) {
conns.addConnID(c, locid)
})
// Client chooses an initial, transient connection ID for the server,
// and sends it in the Destination Connection ID field of the first Initial packet.
remid, err := c.newConnID(-1)
if err != nil {
return err
}
s.remote = append(s.remote, remoteConnID{
connID: connID{
seq: -1,
cid: remid,
},
})
s.originalDstConnID = remid
return nil
}
func (s *connIDState) initServer(c *Conn, cids newServerConnIDs) error {
dstConnID := cloneBytes(cids.dstConnID)
// Client-chosen, transient connection ID received in the first Initial packet.
// The server will not use this as the Source Connection ID of packets it sends,
// but remembers it because it may receive packets sent to this destination.
s.local = append(s.local, connID{
seq: -1,
cid: dstConnID,
})
// Server chooses a connection ID, and sends it in the Source Connection ID of
// the response to the clent.
locid, err := c.newConnID(0)
if err != nil {
return err
}
s.local = append(s.local, connID{
seq: 0,
cid: locid,
})
s.nextLocalSeq = 1
c.endpoint.connsMap.updateConnIDs(func(conns *connsMap) {
conns.addConnID(c, dstConnID)
conns.addConnID(c, locid)
})
// Client chose its own connection ID.
s.remote = append(s.remote, remoteConnID{
connID: connID{
seq: 0,
cid: cloneBytes(cids.srcConnID),
},
})
return nil
}
// srcConnID is the Source Connection ID to use in a sent packet.
func (s *connIDState) srcConnID() []byte {
if s.local[0].seq == -1 && len(s.local) > 1 {
// Don't use the transient connection ID if another is available.
return s.local[1].cid
}
return s.local[0].cid
}
// dstConnID is the Destination Connection ID to use in a sent packet.
func (s *connIDState) dstConnID() (cid []byte, ok bool) {
for i := range s.remote {
return s.remote[i].cid, true
}
return nil, false
}
// isValidStatelessResetToken reports whether the given reset token is
// associated with a non-retired connection ID which we have used.
func (s *connIDState) isValidStatelessResetToken(resetToken statelessResetToken) bool {
if len(s.remote) == 0 {
return false
}
// We currently only use the first available remote connection ID,
// so any other reset token is not valid.
return s.remote[0].resetToken == resetToken
}
// setPeerActiveConnIDLimit sets the active_connection_id_limit
// transport parameter received from the peer.
func (s *connIDState) setPeerActiveConnIDLimit(c *Conn, lim int64) error {
s.peerActiveConnIDLimit = lim
return s.issueLocalIDs(c)
}
func (s *connIDState) issueLocalIDs(c *Conn) error {
toIssue := min(int(s.peerActiveConnIDLimit), maxPeerActiveConnIDLimit)
for i := range s.local {
if s.local[i].seq != -1 {
toIssue--
}
}
var newIDs [][]byte
for toIssue > 0 {
cid, err := c.newConnID(s.nextLocalSeq)
if err != nil {
return err
}
newIDs = append(newIDs, cid)
s.local = append(s.local, connID{
seq: s.nextLocalSeq,
cid: cid,
})
s.local[len(s.local)-1].send.setUnsent()
s.nextLocalSeq++
s.needSend = true
toIssue--
}
c.endpoint.connsMap.updateConnIDs(func(conns *connsMap) {
for _, cid := range newIDs {
conns.addConnID(c, cid)
}
})
return nil
}
// validateTransportParameters verifies the original_destination_connection_id and
// initial_source_connection_id transport parameters match the expected values.
func (s *connIDState) validateTransportParameters(c *Conn, isRetry bool, p transportParameters) error {
// TODO: Consider returning more detailed errors, for debugging.
// Verify original_destination_connection_id matches
// the transient remote connection ID we chose (client)
// or is empty (server).
if !bytes.Equal(s.originalDstConnID, p.originalDstConnID) {
return localTransportError{
code: errTransportParameter,
reason: "original_destination_connection_id mismatch",
}
}
s.originalDstConnID = nil // we have no further need for this
// Verify retry_source_connection_id matches the value from
// the server's Retry packet (when one was sent), or is empty.
if !bytes.Equal(p.retrySrcConnID, s.retrySrcConnID) {
return localTransportError{
code: errTransportParameter,
reason: "retry_source_connection_id mismatch",
}
}
s.retrySrcConnID = nil // we have no further need for this
// Verify initial_source_connection_id matches the first remote connection ID.
if len(s.remote) == 0 || s.remote[0].seq != 0 {
return localTransportError{
code: errInternal,
reason: "remote connection id missing",
}
}
if !bytes.Equal(p.initialSrcConnID, s.remote[0].cid) {
return localTransportError{
code: errTransportParameter,
reason: "initial_source_connection_id mismatch",
}
}
if len(p.statelessResetToken) > 0 {
if c.side == serverSide {
return localTransportError{
code: errTransportParameter,
reason: "client sent stateless_reset_token",
}
}
token := statelessResetToken(p.statelessResetToken)
s.remote[0].resetToken = token
c.endpoint.connsMap.updateConnIDs(func(conns *connsMap) {
conns.addResetToken(c, token)
})
}
return nil
}
// handlePacket updates the connection ID state during the handshake
// (Initial and Handshake packets).
func (s *connIDState) handlePacket(c *Conn, ptype packetType, srcConnID []byte) {
switch {
case ptype == packetTypeInitial && c.side == clientSide:
if len(s.remote) == 1 && s.remote[0].seq == -1 {
// We're a client connection processing the first Initial packet
// from the server. Replace the transient remote connection ID
// with the Source Connection ID from the packet.
s.remote[0] = remoteConnID{
connID: connID{
seq: 0,
cid: cloneBytes(srcConnID),
},
}
}
case ptype == packetTypeHandshake && c.side == serverSide:
if len(s.local) > 0 && s.local[0].seq == -1 {
// We're a server connection processing the first Handshake packet from
// the client. Discard the transient, client-chosen connection ID used
// for Initial packets; the client will never send it again.
cid := s.local[0].cid
c.endpoint.connsMap.updateConnIDs(func(conns *connsMap) {
conns.retireConnID(c, cid)
})
s.local = append(s.local[:0], s.local[1:]...)
}
}
}
func (s *connIDState) handleRetryPacket(srcConnID []byte) {
if len(s.remote) != 1 || s.remote[0].seq != -1 {
panic("BUG: handling retry with non-transient remote conn id")
}
s.retrySrcConnID = cloneBytes(srcConnID)
s.remote[0].cid = s.retrySrcConnID
}
func (s *connIDState) handleNewConnID(c *Conn, seq, retire int64, cid []byte, resetToken statelessResetToken) error {
if len(s.remote[0].cid) == 0 {
// "An endpoint that is sending packets with a zero-length
// Destination Connection ID MUST treat receipt of a NEW_CONNECTION_ID
// frame as a connection error of type PROTOCOL_VIOLATION."
// https://www.rfc-editor.org/rfc/rfc9000.html#section-19.15-6
return localTransportError{
code: errProtocolViolation,
reason: "NEW_CONNECTION_ID from peer with zero-length DCID",
}
}
if seq < s.retireRemotePriorTo {
// This ID was already retired by a previous NEW_CONNECTION_ID frame.
// Nothing to do.
return nil
}
if retire > s.retireRemotePriorTo {
// Add newly-retired connection IDs to the set we need to send
// RETIRE_CONNECTION_ID frames for, and remove them from s.remote.
//
// (This might cause us to send a RETIRE_CONNECTION_ID for an ID we've
// never seen. That's fine.)
s.remoteRetiring.add(s.retireRemotePriorTo, retire)
s.retireRemotePriorTo = retire
s.needSend = true
s.remote = slices.DeleteFunc(s.remote, func(rcid remoteConnID) bool {
return rcid.seq < s.retireRemotePriorTo
})
}
have := false // do we already have this connection ID?
for i := range s.remote {
rcid := &s.remote[i]
if rcid.seq == seq {
if !bytes.Equal(rcid.cid, cid) {
return localTransportError{
code: errProtocolViolation,
reason: "NEW_CONNECTION_ID does not match prior id",
}
}
have = true // yes, we've seen this sequence number
break
}
}
if !have {
// This is a new connection ID that we have not seen before.
//
// We could take steps to keep the list of remote connection IDs
// sorted by sequence number, but there's no particular need
// so we don't bother.
s.remote = append(s.remote, remoteConnID{
connID: connID{
seq: seq,
cid: cloneBytes(cid),
},
resetToken: resetToken,
})
c.endpoint.connsMap.updateConnIDs(func(conns *connsMap) {
conns.addResetToken(c, resetToken)
})
}
if len(s.remote) > activeConnIDLimit {
// Retired connection IDs (including newly-retired ones) do not count
// against the limit.
// https://www.rfc-editor.org/rfc/rfc9000.html#section-5.1.1-5
return localTransportError{
code: errConnectionIDLimit,
reason: "active_connection_id_limit exceeded",
}
}
// "An endpoint SHOULD limit the number of connection IDs it has retired locally
// for which RETIRE_CONNECTION_ID frames have not yet been acknowledged."
// https://www.rfc-editor.org/rfc/rfc9000#section-5.1.2-6
//
// Set a limit of three times the active_connection_id_limit for
// the total number of remote connection IDs we keep retirement state for.
if s.remoteRetiring.size()+s.remoteRetiringSent.size() > 3*activeConnIDLimit {
return localTransportError{
code: errConnectionIDLimit,
reason: "too many unacknowledged retired connection ids",
}
}
return nil
}
func (s *connIDState) handleRetireConnID(c *Conn, seq int64) error {
if seq >= s.nextLocalSeq {
return localTransportError{
code: errProtocolViolation,
reason: "RETIRE_CONNECTION_ID for unissued sequence number",
}
}
for i := range s.local {
if s.local[i].seq == seq {
cid := s.local[i].cid
c.endpoint.connsMap.updateConnIDs(func(conns *connsMap) {
conns.retireConnID(c, cid)
})
s.local = append(s.local[:i], s.local[i+1:]...)
break
}
}
s.issueLocalIDs(c)
return nil
}
func (s *connIDState) ackOrLossNewConnectionID(pnum packetNumber, seq int64, fate packetFate) {
for i := range s.local {
if s.local[i].seq != seq {
continue
}
s.local[i].send.ackOrLoss(pnum, fate)
if fate != packetAcked {
s.needSend = true
}
return
}
}
func (s *connIDState) ackOrLossRetireConnectionID(pnum packetNumber, seq int64, fate packetFate) {
s.remoteRetiringSent.sub(seq, seq+1)
if fate == packetLost {
// RETIRE_CONNECTION_ID frame was lost, mark for retransmission.
s.remoteRetiring.add(seq, seq+1)
s.needSend = true
}
}
// appendFrames appends NEW_CONNECTION_ID and RETIRE_CONNECTION_ID frames
// to the current packet.
//
// It returns true if no more frames need appending,
// false if not everything fit in the current packet.
func (s *connIDState) appendFrames(c *Conn, pnum packetNumber, pto bool) bool {
if !s.needSend && !pto {
// Fast path: We don't need to send anything.
return true
}
retireBefore := int64(0)
if s.local[0].seq != -1 {
retireBefore = s.local[0].seq
}
for i := range s.local {
if !s.local[i].send.shouldSendPTO(pto) {
continue
}
if !c.w.appendNewConnectionIDFrame(
s.local[i].seq,
retireBefore,
s.local[i].cid,
c.endpoint.resetGen.tokenForConnID(s.local[i].cid),
) {
return false
}
s.local[i].send.setSent(pnum)
}
if pto {
for _, r := range s.remoteRetiringSent {
for cid := r.start; cid < r.end; cid++ {
if !c.w.appendRetireConnectionIDFrame(cid) {
return false
}
}
}
}
for s.remoteRetiring.numRanges() > 0 {
cid := s.remoteRetiring.min()
if !c.w.appendRetireConnectionIDFrame(cid) {
return false
}
s.remoteRetiring.sub(cid, cid+1)
s.remoteRetiringSent.add(cid, cid+1)
}
s.needSend = false
return true
}
func cloneBytes(b []byte) []byte {
n := make([]byte, len(b))
copy(n, b)
return n
}
func (c *Conn) newConnID(seq int64) ([]byte, error) {
if c.testHooks != nil {
return c.testHooks.newConnID(seq)
}
return newRandomConnID(seq)
}
func newRandomConnID(_ int64) ([]byte, error) {
// It is not necessary for connection IDs to be cryptographically secure,
// but it doesn't hurt.
id := make([]byte, connIDLen)
if _, err := rand.Read(id); err != nil {
// TODO: Surface this error as a metric or log event or something.
// rand.Read really shouldn't ever fail, but if it does, we should
// have a way to inform the user.
return nil, err
}
return id, nil
}