定义栈的数据结构,请在该类型中实现一个能够得到栈的最小元素的 min 函数在该栈中,调用 min、push 及 pop 的时间复杂度都是 O(1)。
示例:
MinStack minStack = new MinStack(); minStack.push(-2); minStack.push(0); minStack.push(-3); minStack.min(); --> 返回 -3. minStack.pop(); minStack.top(); --> 返回 0. minStack.min(); --> 返回 -2.
提示:
- 各函数的调用总次数不超过 20000 次
注意:本题与主站 155 题相同:https://leetcode.cn/problems/min-stack/
- 若是无视时间复杂度需求,使用暴力解法:执行
min()
时,遍历整个栈,找到最小数返回,时间复杂度是 O(n); - 若是使用一个变量记录最小数,可以将时间复杂度拉到 O(1)。可是当最小数出栈之后就麻烦了,因为不知道第二小的数是谁;
- 因此需要的是一个结构,当最小值离开,暴漏第二小的值,以此类推;
- 此时使用一个新的栈,存储最小值,保证该栈顶元素为栈中最小数(称此栈为最小栈);
- 当
push()
时,该值只有比最小栈栈顶元素更小,才放入最小栈当中; - 当最小值出栈时,最小栈进行出栈操作(
pop()
); - 不会有出栈问题,最小栈栈底存放了正常栈中栈底的元素。
class MinStack:
def __init__(self):
"""
initialize your data structure here.
"""
self.s = []
self.mins = [inf]
def push(self, val: int) -> None:
self.s.append(val)
self.mins.append(min(self.mins[-1], val))
def pop(self) -> None:
self.s.pop()
self.mins.pop()
def top(self) -> int:
return self.s[-1]
def min(self) -> int:
return self.mins[-1]
# Your MinStack object will be instantiated and called as such:
# obj = MinStack()
# obj.push(val)
# obj.pop()
# param_3 = obj.top()
# param_4 = obj.min()
class MinStack {
private Deque<Integer> s;
private Deque<Integer> mins;
/** initialize your data structure here. */
public MinStack() {
s = new ArrayDeque<>();
mins = new ArrayDeque<>();
mins.push(Integer.MAX_VALUE);
}
public void push(int val) {
s.push(val);
mins.push(Math.min(mins.peek(), val));
}
public void pop() {
s.pop();
mins.pop();
}
public int top() {
return s.peek();
}
public int min() {
return mins.peek();
}
}
/**
* Your MinStack object will be instantiated and called as such:
* MinStack obj = new MinStack();
* obj.push(val);
* obj.pop();
* int param_3 = obj.top();
* int param_4 = obj.min();
*/
/**
* initialize your data structure here.
*/
var MinStack = function () {
this.stack = [];
this.minStack = [];
};
/**
* @param {number} x
* @return {void}
*/
MinStack.prototype.push = function (x) {
this.stack.unshift(x);
if (!this.minStack.length || this.minStack[0] >= x) {
this.minStack.unshift(x);
}
};
/**
* @return {void}
*/
MinStack.prototype.pop = function () {
if (this.stack.shift() === this.minStack[0]) {
this.minStack.shift();
}
};
/**
* @return {number}
*/
MinStack.prototype.top = function () {
return this.stack[0];
};
/**
* @return {number}
*/
MinStack.prototype.min = function () {
return this.minStack[0];
};
/**
* Your MinStack object will be instantiated and called as such:
* var obj = new MinStack()
* obj.push(x)
* obj.pop()
* var param_3 = obj.top()
* var param_4 = obj.min()
*/
class MinStack {
private:
stack<int> a, b;
public:
/** initialize your data structure here. */
MinStack() {
}
void push(int x) {
a.push(x);
if (b.empty() || x <= b.top()) {
b.push(x);
}
}
void pop() {
if (a.top() == b.top()) {
b.pop();
}
a.pop();
}
int top() {
return a.top();
}
int min() {
return b.top();
}
};
struct MinStack {
items: Vec<i32>,
min: Vec<i32>,
}
/**
* `&self` means the method takes an immutable reference.
* If you need a mutable reference, change it to `&mut self` instead.
*/
impl MinStack {
/** initialize your data structure here. */
fn new() -> Self {
MinStack {
items: Vec::new(),
min: Vec::new(),
}
}
fn push(&mut self, x: i32) {
self.items.push(x);
match self.min.last() {
Some(min) => {
if *min >= x {
self.min.push(x)
}
},
None => self.min.push(x)
}
}
fn pop(&mut self) {
if self.items.pop().unwrap() == *self.min.last().unwrap() {
self.min.pop();
}
}
fn top(&self) -> i32 {
*self.items.last().unwrap()
}
fn min(&self) -> i32 {
*self.min.last().unwrap()
}
}
/**
* Your MinStack object will be instantiated and called as such:
* let obj = MinStack::new();
* obj.push(x);
* obj.pop();
* let ret_3: i32 = obj.top();
* let ret_4: i32 = obj.min();
*/
public class MinStack {
Stack<int> stack;
Stack<int> minStack;
/** initialize your data structure here. */
public MinStack() {
stack = new Stack<int>();
minStack = new Stack<int>();
minStack.Push(int.MaxValue);
}
public void Push(int x) {
stack.Push(x);
minStack.Push(Math.Min(minStack.Peek(), x));
}
public void Pop() {
stack.Pop();
minStack.Pop();
}
public int Top() {
return stack.Peek();
}
public int Min() {
return minStack.Peek();
}
}
/**
* Your MinStack object will be instantiated and called as such:
* MinStack obj = new MinStack();
* obj.Push(x);
* obj.Pop();
* int param_3 = obj.Top();
* int param_4 = obj.Min();
*/