设计一个支持 push,pop,top 操作,并能在常数时间内检索到最小元素的栈。
- push(x) -- 将元素 x 推入栈中。
- pop() -- 删除栈顶的元素。
- top() -- 获取栈顶元素。
- getMin() -- 检索栈中的最小元素。
示例:
MinStack minStack = new MinStack();
minStack.push(-2);
minStack.push(0);
minStack.push(-3);
minStack.getMin(); --> 返回 -3.
minStack.pop();
minStack.top(); --> 返回 0.
minStack.getMin(); --> 返回 -2.
创建两个栈 stack
, help
,help
作为辅助栈,每次压栈时,若 help
栈顶元素大于/等于要压入的元素 x
,或者 help
栈为空,则压入 x
,否则重复压入栈顶元素。取最小元素时,从 help
中获取栈顶元素即可。
class MinStack {
private Stack<Integer> stack;
private Stack<Integer> help;
/** initialize your data structure here. */
public MinStack() {
stack = new Stack<>();
help = new Stack<>();
}
public void push(int x) {
stack.push(x);
help.push(help.isEmpty() || help.peek() >= x ? x : help.peek());
}
public void pop() {
stack.pop();
help.pop();
}
public int top() {
return stack.peek();
}
public int getMin() {
return help.peek();
}
}
/**
* Your MinStack object will be instantiated and called as such:
* MinStack obj = new MinStack();
* obj.push(x);
* obj.pop();
* int param_3 = obj.top();
* int param_4 = obj.getMin();
*/
然后还可以再优化一点点, 就是在辅助栈存最小值的索引, 这样可以避免辅助栈的大量的重复元素的情况.
/**
* initialize your data structure here.
*/
const MinStack = function() {
this.arr = [];
this.help = [];
};
/**
* @param {number} x
* @return {void}
*/
MinStack.prototype.push = function(x) {
this.arr.push(x);
if(this.help.length === 0){
this.help.push(0);
}else{
let min = this.getMin();
if(x < min){
this.help.push(this.arr.length-1);
}
}
};
/**
* @return {void}
*/
MinStack.prototype.pop = function() {
if(this.arr.length === 0){
throw new Error('???');
}
if(this.arr.length - 1 === this.help[this.help.length - 1]){
this.help.pop();
}
this.arr.pop();
};
/**
* @return {number}
*/
MinStack.prototype.top = function() {
return this.arr[this.arr.length-1];
};
/**
* @return {number}
*/
MinStack.prototype.getMin = function() {
if(this.arr.length === 0){
throw new Error("???");
}
return this.arr[this.help[this.help.length-1]];
};
/**
* Your MinStack object will be instantiated and called as such:
* var obj = Object.create(MinStack).createNew()
* obj.push(x)
* obj.pop()
* var param_3 = obj.top()
* var param_4 = obj.getMin()
*/