设计一个支持 push
,pop
,top
操作,并能在常数时间内检索到最小元素的栈。
实现 MinStack
类:
MinStack()
初始化堆栈对象。void push(int val)
将元素val推入堆栈。void pop()
删除堆栈顶部的元素。int top()
获取堆栈顶部的元素。int getMin()
获取堆栈中的最小元素。
示例 1:
输入: ["MinStack","push","push","push","getMin","pop","top","getMin"] [[],[-2],[0],[-3],[],[],[],[]] 输出: [null,null,null,null,-3,null,0,-2] 解释: MinStack minStack = new MinStack(); minStack.push(-2); minStack.push(0); minStack.push(-3); minStack.getMin(); --> 返回 -3. minStack.pop(); minStack.top(); --> 返回 0. minStack.getMin(); --> 返回 -2.
提示:
-231 <= val <= 231 - 1
pop
、top
和getMin
操作总是在 非空栈 上调用push
,pop
,top
, andgetMin
最多被调用3 * 104
次
“辅助栈”实现。
class MinStack:
def __init__(self):
"""
initialize your data structure here.
"""
self.s = []
self.mins = [inf]
def push(self, val: int) -> None:
self.s.append(val)
self.mins.append(min(self.mins[-1], val))
def pop(self) -> None:
self.s.pop()
self.mins.pop()
def top(self) -> int:
return self.s[-1]
def getMin(self) -> int:
return self.mins[-1]
# Your MinStack object will be instantiated and called as such:
# obj = MinStack()
# obj.push(val)
# obj.pop()
# param_3 = obj.top()
# param_4 = obj.getMin()
class MinStack {
private Deque<Integer> s;
private Deque<Integer> mins;
/** initialize your data structure here. */
public MinStack() {
s = new ArrayDeque<>();
mins = new ArrayDeque<>();
mins.push(Integer.MAX_VALUE);
}
public void push(int val) {
s.push(val);
mins.push(Math.min(mins.peek(), val));
}
public void pop() {
s.pop();
mins.pop();
}
public int top() {
return s.peek();
}
public int getMin() {
return mins.peek();
}
}
/**
* Your MinStack object will be instantiated and called as such:
* MinStack obj = new MinStack();
* obj.push(val);
* obj.pop();
* int param_3 = obj.top();
* int param_4 = obj.getMin();
*/
class MinStack {
private:
stack<int> s;
stack<int> mins;
public:
/** initialize your data structure here. */
MinStack() {
mins.push(INT_MAX);
}
void push(int val) {
s.push(val);
mins.push(min(mins.top(), val));
}
void pop() {
s.pop();
mins.pop();
}
int top() {
return s.top();
}
int getMin() {
return mins.top();
}
};
/**
* Your MinStack object will be instantiated and called as such:
* MinStack* obj = new MinStack();
* obj->push(val);
* obj->pop();
* int param_3 = obj->top();
* int param_4 = obj->getMin();
*/
using System.Collections.Generic;
public class MinStack {
private Stack<int> _stack = new Stack<int>();
private Stack<int> _minStack = new Stack<int>();
public void Push(int x) {
_stack.Push(x);
if (GetMin() >= x) _minStack.Push(x);
}
public void Pop() {
var x = _stack.Pop();
if (GetMin() == x) _minStack.Pop();
}
public int Top() {
return _stack.Peek();
}
public int GetMin() {
if (_minStack.Count == 0) return int.MaxValue;
return _minStack.Peek();
}
}
/**
* initialize your data structure here.
*/
var MinStack = function () {
this.s = [];
this.mins = [Infinity];
};
/**
* @param {number} val
* @return {void}
*/
MinStack.prototype.push = function (val) {
this.s.push(val);
this.mins.push(Math.min(this.mins[this.mins.length - 1], val));
};
/**
* @return {void}
*/
MinStack.prototype.pop = function () {
this.s.pop();
this.mins.pop();
};
/**
* @return {number}
*/
MinStack.prototype.top = function () {
return this.s[this.s.length - 1];
};
/**
* @return {number}
*/
MinStack.prototype.getMin = function () {
return this.mins[this.mins.length - 1];
};
/**
* Your MinStack object will be instantiated and called as such:
* var obj = new MinStack()
* obj.push(val)
* obj.pop()
* var param_3 = obj.top()
* var param_4 = obj.getMin()
*/
class MinStack {
private stack: number[];
private min: number[];
constructor() {
this.stack = [];
this.min = [];
}
push(val: number): void {
this.stack.push(val);
if (val <= (this.min[this.min.length - 1] ?? Infinity)) {
this.min.push(val);
}
}
pop(): void {
if (this.stack.pop() === this.min[this.min.length - 1]) {
this.min.pop();
}
}
top(): number {
return this.stack[this.stack.length - 1];
}
getMin(): number {
return this.min[this.min.length - 1];
}
}
/**
* Your MinStack object will be instantiated and called as such:
* var obj = new MinStack()
* obj.push(val)
* obj.pop()
* var param_3 = obj.top()
* var param_4 = obj.getMin()
*/
struct MinStack {
items: Vec<i32>,
min: Vec<i32>,
}
/**
* `&self` means the method takes an immutable reference.
* If you need a mutable reference, change it to `&mut self` instead.
*/
impl MinStack {
/** initialize your data structure here. */
fn new() -> Self {
MinStack {
items: Vec::new(),
min: Vec::new(),
}
}
fn push(&mut self, x: i32) {
self.items.push(x);
match self.min.last() {
Some(min) => {
if min >= &x {
self.min.push(x);
}
},
None => self.min.push(x),
}
}
fn pop(&mut self) {
if &self.items.pop().unwrap() == self.min.last().unwrap() {
self.min.pop();
}
}
fn top(&self) -> i32 {
*self.items.last().unwrap()
}
fn get_min(&self) -> i32 {
*self.min.last().unwrap()
}
}
/**
* Your MinStack object will be instantiated and called as such:
* let obj = MinStack::new();
* obj.push(val);
* obj.pop();
* let ret_3: i32 = obj.top();
* let ret_4: i32 = obj.get_min();
*/