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Solution.cs
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using System.Collections.Generic;
using System.Linq;
class TrieNode {
public bool IsEnd { get; set; }
public TrieNode[] Children { get; set; }
public TrieNode() {
Children = new TrieNode[26];
}
}
public class WordDictionary {
private TrieNode root;
public WordDictionary() {
root = new TrieNode();
}
public void AddWord(string word) {
var node = root;
for (var i = 0; i < word.Length; ++i)
{
TrieNode nextNode;
var index = word[i] - 'a';
nextNode = node.Children[index];
if (nextNode == null)
{
nextNode = new TrieNode();
node.Children[index] = nextNode;
}
node = nextNode;
}
node.IsEnd = true;
}
public bool Search(string word) {
var queue = new Queue<TrieNode>();
queue.Enqueue(root);
for (var i = 0; i < word.Length; ++i)
{
var count = queue.Count;
while (count-- > 0)
{
var node = queue.Dequeue();
if (word[i] == '.')
{
foreach (var nextNode in node.Children)
{
if (nextNode != null)
{
queue.Enqueue(nextNode);
}
}
}
else
{
var nextNode = node.Children[word[i] - 'a'];
if (nextNode != null)
{
queue.Enqueue(nextNode);
}
}
}
}
return queue.Any(n => n.IsEnd);
}
}