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Solution.cpp
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class Node {
public:
Node* left;
Node* right;
int l;
int r;
int mid;
int v;
int add;
Node(int l, int r) {
this->l = l;
this->r = r;
this->mid = (l + r) >> 1;
this->left = this->right = nullptr;
v = add = 0;
}
};
class SegmentTree {
private:
Node* root;
public:
SegmentTree() {
root = new Node(1, 1e9);
}
void modify(int l, int r, int v) {
modify(l, r, v, root);
}
void modify(int l, int r,int v, Node* node) {
if (l > r) return;
if (node->l >= l && node->r <= r)
{
node->v = v;
node->add = v;
return;
}
pushdown(node);
if (l <= node->mid) modify(l, r, v, node->left);
if (r > node->mid) modify(l, r, v, node->right);
pushup(node);
}
int query(int l, int r) {
return query(l, r, root);
}
int query(int l, int r, Node* node) {
if (l > r) return 0;
if (node->l >= l && node-> r <= r) return node->v;
pushdown(node);
int v = 0;
if (l <= node->mid) v = max(v, query(l, r, node->left));
if (r > node->mid) v = max(v, query(l, r, node->right));
return v;
}
void pushup(Node* node) {
node->v = max(node->left->v, node->right->v);
}
void pushdown(Node* node) {
if (!node->left) node->left = new Node(node->l, node->mid);
if (!node->right) node->right = new Node(node->mid + 1, node->r);
if (node->add)
{
Node* left = node->left;
Node* right = node->right;
left->v = node->add;
right->v = node->add;
left->add = node->add;
right->add = node->add;
node->add = 0;
}
}
};
class Solution {
public:
vector<int> fallingSquares(vector<vector<int>>& positions) {
vector<int> ans;
SegmentTree* tree = new SegmentTree();
int mx = 0;
for (auto& p : positions)
{
int l = p[0], w = p[1], r = l + w - 1;
int h = tree->query(l, r) + w;
mx = max(mx, h);
ans.push_back(mx);
tree->modify(l, r, h);
}
return ans;
}
};