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LiveReference.hpp
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/*******************************************************************************
* Copyright IBM Corp. and others 2000
*
* This program and the accompanying materials are made available under
* the terms of the Eclipse Public License 2.0 which accompanies this
* distribution and is available at https://www.eclipse.org/legal/epl-2.0/
* or the Apache License, Version 2.0 which accompanies this distribution
* and is available at https://www.apache.org/licenses/LICENSE-2.0.
*
* This Source Code may also be made available under the following Secondary
* Licenses when the conditions for such availability set forth in the
* Eclipse Public License, v. 2.0 are satisfied: GNU General Public License,
* version 2 with the GNU Classpath Exception [1] and GNU General Public
* License, version 2 with the OpenJDK Assembly Exception [2].
*
* [1] https://www.gnu.org/software/classpath/license.html
* [2] https://openjdk.org/legal/assembly-exception.html
*
* SPDX-License-Identifier: EPL-2.0 OR Apache-2.0 OR GPL-2.0-only WITH Classpath-exception-2.0 OR GPL-2.0-only WITH OpenJDK-assembly-exception-1.0
*******************************************************************************/
#ifndef LIVEREFERENCE_INCL
#define LIVEREFERENCE_INCL
#include <stddef.h>
#include <stdint.h>
#include "env/TRMemory.hpp"
#include "infra/List.hpp"
namespace TR { class Node; }
class TR_LiveReference
{
private:
TR::Node * _referenceNode;
List<TR::Node> _parents;
uint32_t _numberOfParents;
bool _needSpillTemp;
public:
TR_ALLOC(TR_Memory::LiveReference)
TR_LiveReference(TR_Memory * m)
: _referenceNode(NULL),
_numberOfParents(0),
_parents(m),
_needSpillTemp(false)
{}
TR_LiveReference(TR::Node *rn, TR::Node *parent, TR_Memory * m)
: _referenceNode(rn),
_numberOfParents(0),
_parents(m),
_needSpillTemp(false)
{
addParentToList(parent);
}
List<TR::Node>& getParentList() { return _parents; }
void addParentToList(TR::Node *parent)
{
++_numberOfParents;
_parents.add(parent);
}
uint32_t getNumberOfParents() { return _numberOfParents; }
TR::Node *getReferenceNode() { return _referenceNode; }
bool needSpillTemp() { return _needSpillTemp; }
void setNeedSpillTemp(bool b) { _needSpillTemp = b; }
};
#endif