This is the Python version of EasyCoder, a high-level English-like scripting language suited for prototyping and rapid testing of ideas. It operates on the command line.
The JavaScript version of EasyCoder, which provides a full set of graphical features to run in a browser, is at
Repository: https://github.com/easycoder/easycoder.github.io
Website: https://easycoder.github.io
Install EasyCoder in your Python environment:
pip install easycoder
Write a test script, 'hello.ecs', containing the following:
print `Hello, world!`
This is traditionally the first program to be written in virtually any language. To run it, use easycoder hello.ecs
.
The output will look like this:
EasyCoder version 5
Compiled <anon>: 1 lines (2 tokens) in 0 ms
Run <anon>
1-> Hello, world!
It's conventional to add a program title to a script:
! Test script
script Test
print `Hello, world!`
The first line here is just a comment and has no effect on the running of the script. The second line gives the script a name, which is useful in debugging as it says which script was running. When run, the output is now
EasyCoder version 5
Compiled Test: 5 lines (4 tokens) in 0 ms
Run Test
5-> Hello, world!
As you can guess from the above, the print command gives the line in the script it was called from. This is very useful in tracking down debugging print commands in large scripts.
Here in the repository is a folder called scripts
containing some sample scripts:
benchmark.ecs
allows the performance of EasyCoder to be compared to other languages if a similar program is written for each one
tests.ecs
is a test program containing many of the EasyCoder features
fizzbuzz.ecs
is a simple programming challenge often given at job interviews
EasyCoder includes a graphical programming environment that is in the early stages of development. A couple of demo scripts are included in the scripts
directory. To run them, first install the Python kivy
graphics library if it's not already present on your system. This is done with pip install kivy
. Then run a script using easycoder {scriptname}.ecg
.
Graphical scripts look much like any other script but their file names must use the extension .ecg
to signal to EasyCoder that it needs to load the graphics module. This allows the EasyCoder application to be used wherever Python is installed, in either a command-line or a graphical environment (but graphics will of course not be available in the former).
A couple of demo scripts are included in the scripts
directory:
graphics-demo.ecg
shows some of the elements that can be created, and demonstrates a variety of the graphical features of the language such as detecting when elements are clicked.
wave.ecg
is a "Mexican Wave" simulation.
EasyCoder graphics are handled by a library module, ec_renderer
that can be used outside of the EasyCoder environment, in other Python programs.
The language comprises a general-purpose core package, which can be enhanced by plugins to provide special features on demand.
EasyCoder can be extended to add new functionality with the use of 'plugins'. These contain compiler and runtime modules for the added language features. EasyCoder can use the added keywords, values and conditions freely; the effect is completely seamless. There is an outline example in the plugins
directory called example.py
, which comprises a module called Points
with new language syntax to deal with two-valued items such as coordinates. In the scripts
directory there is points.ecs
, which exercises the new functionality.
A plugin can act as a wrapper around any Python functionality that has a sensible API, thereby hiding its complexity. The only challenge is to devise an unambiguous syntax that doesn't clash with anything already existing in EasyCoder.