# [706. 设计哈希映射](https://leetcode.cn/problems/design-hashmap)

[English Version](/solution/0700-0799/0706.Design%20HashMap/README_EN.md)

## 题目描述

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<p>不使用任何内建的哈希表库设计一个哈希映射(HashMap)。</p>

<p>实现 <code>MyHashMap</code> 类:</p>

<ul>
	<li><code>MyHashMap()</code> 用空映射初始化对象</li>
	<li><code>void put(int key, int value)</code> 向 HashMap 插入一个键值对 <code>(key, value)</code> 。如果 <code>key</code> 已经存在于映射中,则更新其对应的值 <code>value</code> 。</li>
	<li><code>int get(int key)</code> 返回特定的 <code>key</code> 所映射的 <code>value</code> ;如果映射中不包含 <code>key</code> 的映射,返回 <code>-1</code> 。</li>
	<li><code>void remove(key)</code> 如果映射中存在 <code>key</code> 的映射,则移除 <code>key</code> 和它所对应的 <code>value</code> 。</li>
</ul>

<p>&nbsp;</p>

<p><strong>示例:</strong></p>

<pre>
<strong>输入</strong>:
["MyHashMap", "put", "put", "get", "get", "put", "get", "remove", "get"]
[[], [1, 1], [2, 2], [1], [3], [2, 1], [2], [2], [2]]
<strong>输出</strong>:
[null, null, null, 1, -1, null, 1, null, -1]

<strong>解释</strong>:
MyHashMap myHashMap = new MyHashMap();
myHashMap.put(1, 1); // myHashMap 现在为 [[1,1]]
myHashMap.put(2, 2); // myHashMap 现在为 [[1,1], [2,2]]
myHashMap.get(1);    // 返回 1 ,myHashMap 现在为 [[1,1], [2,2]]
myHashMap.get(3);    // 返回 -1(未找到),myHashMap 现在为 [[1,1], [2,2]]
myHashMap.put(2, 1); // myHashMap 现在为 [[1,1], [2,1]](更新已有的值)
myHashMap.get(2);    // 返回 1 ,myHashMap 现在为 [[1,1], [2,1]]
myHashMap.remove(2); // 删除键为 2 的数据,myHashMap 现在为 [[1,1]]
myHashMap.get(2);    // 返回 -1(未找到),myHashMap 现在为 [[1,1]]
</pre>

<p>&nbsp;</p>

<p><strong>提示:</strong></p>

<ul>
	<li><code>0 &lt;= key, value &lt;= 10<sup>6</sup></code></li>
	<li>最多调用 <code>10<sup>4</sup></code> 次 <code>put</code>、<code>get</code> 和 <code>remove</code> 方法</li>
</ul>

## 解法

### 方法一:静态数组实现

直接创建一个大小为 $1000001$ 的数组,初始时数组中的每个元素都为 $-1$,表示哈希表中不存在该键值对。

调用 `put` 方法时,将数组中对应的位置赋值为 `value`;调用 `get` 方法时,返回数组中对应的位置的值;调用 `remove` 方法时,将数组中对应的位置赋值为 $-1$。

以上操作,时间复杂度均为 $O(1)$。

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```python
class MyHashMap:
    def __init__(self):
        self.data = [-1] * 1000001

    def put(self, key: int, value: int) -> None:
        self.data[key] = value

    def get(self, key: int) -> int:
        return self.data[key]

    def remove(self, key: int) -> None:
        self.data[key] = -1


# Your MyHashMap object will be instantiated and called as such:
# obj = MyHashMap()
# obj.put(key,value)
# param_2 = obj.get(key)
# obj.remove(key)
```

```java
class MyHashMap {
    private int[] data = new int[1000001];

    public MyHashMap() {
        Arrays.fill(data, -1);
    }

    public void put(int key, int value) {
        data[key] = value;
    }

    public int get(int key) {
        return data[key];
    }

    public void remove(int key) {
        data[key] = -1;
    }
}

/**
 * Your MyHashMap object will be instantiated and called as such:
 * MyHashMap obj = new MyHashMap();
 * obj.put(key,value);
 * int param_2 = obj.get(key);
 * obj.remove(key);
 */
```

```cpp
class MyHashMap {
public:
    int data[1000001];

    MyHashMap() {
        memset(data, -1, sizeof data);
    }

    void put(int key, int value) {
        data[key] = value;
    }

    int get(int key) {
        return data[key];
    }

    void remove(int key) {
        data[key] = -1;
    }
};

/**
 * Your MyHashMap object will be instantiated and called as such:
 * MyHashMap* obj = new MyHashMap();
 * obj->put(key,value);
 * int param_2 = obj->get(key);
 * obj->remove(key);
 */
```

```go
type MyHashMap struct {
	data []int
}

func Constructor() MyHashMap {
	data := make([]int, 1000010)
	for i := range data {
		data[i] = -1
	}
	return MyHashMap{data}
}

func (this *MyHashMap) Put(key int, value int) {
	this.data[key] = value
}

func (this *MyHashMap) Get(key int) int {
	return this.data[key]
}

func (this *MyHashMap) Remove(key int) {
	this.data[key] = -1
}

/**
 * Your MyHashMap object will be instantiated and called as such:
 * obj := Constructor();
 * obj.Put(key,value);
 * param_2 := obj.Get(key);
 * obj.Remove(key);
 */
```

```ts
class MyHashMap {
    data: Array<number>;
    constructor() {
        this.data = new Array(10 ** 6 + 1).fill(-1);
    }

    put(key: number, value: number): void {
        this.data[key] = value;
    }

    get(key: number): number {
        return this.data[key];
    }

    remove(key: number): void {
        this.data[key] = -1;
    }
}

/**
 * Your MyHashMap object will be instantiated and called as such:
 * var obj = new MyHashMap()
 * obj.put(key,value)
 * var param_2 = obj.get(key)
 * obj.remove(key)
 */
```

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