const Inf = 0x3f3f3f3f type pair struct { first int second int } var _ heap.Interface = (*pairs)(nil) type pairs []pair func (a pairs) Len() int { return len(a) } func (a pairs) Less(i int, j int) bool { return a[i].first < a[j].first || a[i].first == a[j].first && a[i].second < a[j].second } func (a pairs) Swap(i int, j int) { a[i], a[j] = a[j], a[i] } func (a *pairs) Push(x interface{}) { *a = append(*a, x.(pair)) } func (a *pairs) Pop() interface{} { l := len(*a); t := (*a)[l-1]; *a = (*a)[:l-1]; return t } func networkDelayTime(times [][]int, n int, k int) int { graph := make([]pairs, n) for _, time := range times { from, to, time := time[0]-1, time[1]-1, time[2] graph[from] = append(graph[from], pair{to, time}) } dis := make([]int, n) for i := range dis { dis[i] = Inf } dis[k-1] = 0 vis := make([]bool, n) h := make(pairs, 0) heap.Push(&h, pair{0, k - 1}) for len(h) > 0 { from := heap.Pop(&h).(pair).second if vis[from] { continue } vis[from] = true for _, e := range graph[from] { to, d := e.first, dis[from]+e.second if d < dis[to] { dis[to] = d heap.Push(&h, pair{d, to}) } } } ans := math.MinInt32 for _, d := range dis { ans = max(ans, d) } if ans == Inf { return -1 } return ans } func max(x, y int) int { if x > y { return x } return y }