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56 | 56 | <!-- 这里可写当前语言的特殊实现逻辑 -->
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57 | 57 |
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58 | 58 | ```python
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59 |
| - |
| 59 | +class Solution: |
| 60 | + def maxKilledEnemies(self, grid: List[List[str]]) -> int: |
| 61 | + m, n = len(grid), len(grid[0]) |
| 62 | + g = [[0] * n for _ in range(m)] |
| 63 | + for i in range(m): |
| 64 | + t = 0 |
| 65 | + for j in range(n): |
| 66 | + if grid[i][j] == 'W': |
| 67 | + t = 0 |
| 68 | + elif grid[i][j] == 'E': |
| 69 | + t += 1 |
| 70 | + g[i][j] += t |
| 71 | + t = 0 |
| 72 | + for j in range(n - 1, -1, -1): |
| 73 | + if grid[i][j] == 'W': |
| 74 | + t = 0 |
| 75 | + elif grid[i][j] == 'E': |
| 76 | + t += 1 |
| 77 | + g[i][j] += t |
| 78 | + for j in range(n): |
| 79 | + t = 0 |
| 80 | + for i in range(m): |
| 81 | + if grid[i][j] == 'W': |
| 82 | + t = 0 |
| 83 | + elif grid[i][j] == 'E': |
| 84 | + t += 1 |
| 85 | + g[i][j] += t |
| 86 | + t = 0 |
| 87 | + for i in range(m - 1, -1, -1): |
| 88 | + if grid[i][j] == 'W': |
| 89 | + t = 0 |
| 90 | + elif grid[i][j] == 'E': |
| 91 | + t += 1 |
| 92 | + g[i][j] += t |
| 93 | + return max([g[i][j] for i in range(m) for j in range(n) if grid[i][j] == '0'], default=0) |
60 | 94 | ```
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61 | 95 |
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62 | 96 | ### **Java**
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63 | 97 |
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64 | 98 | <!-- 这里可写当前语言的特殊实现逻辑 -->
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65 | 99 |
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66 | 100 | ```java
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| 101 | +class Solution { |
| 102 | + public int maxKilledEnemies(char[][] grid) { |
| 103 | + int m = grid.length; |
| 104 | + int n = grid[0].length; |
| 105 | + int[][] g = new int[m][n]; |
| 106 | + for (int i = 0; i < m; ++i) { |
| 107 | + int t = 0; |
| 108 | + for (int j = 0; j < n; ++j) { |
| 109 | + if (grid[i][j] == 'W') { |
| 110 | + t = 0; |
| 111 | + } else if (grid[i][j] == 'E') { |
| 112 | + ++t; |
| 113 | + } |
| 114 | + g[i][j] += t; |
| 115 | + } |
| 116 | + t = 0; |
| 117 | + for (int j = n - 1; j >= 0; --j) { |
| 118 | + if (grid[i][j] == 'W') { |
| 119 | + t = 0; |
| 120 | + } else if (grid[i][j] == 'E') { |
| 121 | + ++t; |
| 122 | + } |
| 123 | + g[i][j] += t; |
| 124 | + } |
| 125 | + } |
| 126 | + for (int j = 0; j < n; ++j) { |
| 127 | + int t = 0; |
| 128 | + for (int i = 0; i < m; ++i) { |
| 129 | + if (grid[i][j] == 'W') { |
| 130 | + t = 0; |
| 131 | + } else if (grid[i][j] == 'E') { |
| 132 | + ++t; |
| 133 | + } |
| 134 | + g[i][j] += t; |
| 135 | + } |
| 136 | + t = 0; |
| 137 | + for (int i = m - 1; i >= 0; --i) { |
| 138 | + if (grid[i][j] == 'W') { |
| 139 | + t = 0; |
| 140 | + } else if (grid[i][j] == 'E') { |
| 141 | + ++t; |
| 142 | + } |
| 143 | + g[i][j] += t; |
| 144 | + } |
| 145 | + } |
| 146 | + int ans = 0; |
| 147 | + for (int i = 0; i < m; ++i) { |
| 148 | + for (int j = 0; j < n; ++j) { |
| 149 | + if (grid[i][j] == '0') { |
| 150 | + ans = Math.max(ans, g[i][j]); |
| 151 | + } |
| 152 | + } |
| 153 | + } |
| 154 | + return ans; |
| 155 | + } |
| 156 | +} |
| 157 | +``` |
| 158 | + |
| 159 | +### **C++** |
| 160 | + |
| 161 | +```cpp |
| 162 | +class Solution { |
| 163 | +public: |
| 164 | + int maxKilledEnemies(vector<vector<char>>& grid) { |
| 165 | + int m = grid.size(), n = grid[0].size(); |
| 166 | + vector<vector<int>> g(m, vector<int>(n)); |
| 167 | + for (int i = 0; i < m; ++i) |
| 168 | + { |
| 169 | + int t = 0; |
| 170 | + for (int j = 0; j < n; ++j) |
| 171 | + { |
| 172 | + if (grid[i][j] == 'W') t = 0; |
| 173 | + else if (grid[i][j] == 'E') ++t; |
| 174 | + g[i][j] += t; |
| 175 | + } |
| 176 | + t = 0; |
| 177 | + for (int j = n - 1; j >= 0; --j) |
| 178 | + { |
| 179 | + if (grid[i][j] == 'W') t = 0; |
| 180 | + else if (grid[i][j] == 'E') ++t; |
| 181 | + g[i][j] += t; |
| 182 | + } |
| 183 | + } |
| 184 | + for (int j = 0; j < n; ++j) |
| 185 | + { |
| 186 | + int t = 0; |
| 187 | + for (int i = 0; i < m; ++i) |
| 188 | + { |
| 189 | + if (grid[i][j] == 'W') t = 0; |
| 190 | + else if (grid[i][j] == 'E') ++t; |
| 191 | + g[i][j] += t; |
| 192 | + } |
| 193 | + t = 0; |
| 194 | + for (int i = m - 1; i >= 0; --i) |
| 195 | + { |
| 196 | + if (grid[i][j] == 'W') t = 0; |
| 197 | + else if (grid[i][j] == 'E') ++t; |
| 198 | + g[i][j] += t; |
| 199 | + } |
| 200 | + } |
| 201 | + int ans = 0; |
| 202 | + for (int i = 0; i < m; ++i) |
| 203 | + { |
| 204 | + for (int j = 0; j < n; ++j) |
| 205 | + { |
| 206 | + if (grid[i][j] == '0') ans = max(ans, g[i][j]); |
| 207 | + } |
| 208 | + } |
| 209 | + return ans; |
| 210 | + } |
| 211 | +}; |
| 212 | +``` |
| 213 | +
|
| 214 | +### **Go** |
67 | 215 |
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| 216 | +```go |
| 217 | +func maxKilledEnemies(grid [][]byte) int { |
| 218 | + m, n := len(grid), len(grid[0]) |
| 219 | + g := make([][]int, m) |
| 220 | + for i := range g { |
| 221 | + g[i] = make([]int, n) |
| 222 | + } |
| 223 | + for i := 0; i < m; i++ { |
| 224 | + t := 0 |
| 225 | + for j := 0; j < n; j++ { |
| 226 | + if grid[i][j] == 'W' { |
| 227 | + t = 0 |
| 228 | + } else if grid[i][j] == 'E' { |
| 229 | + t++ |
| 230 | + } |
| 231 | + g[i][j] += t |
| 232 | + } |
| 233 | + t = 0 |
| 234 | + for j := n - 1; j >= 0; j-- { |
| 235 | + if grid[i][j] == 'W' { |
| 236 | + t = 0 |
| 237 | + } else if grid[i][j] == 'E' { |
| 238 | + t++ |
| 239 | + } |
| 240 | + g[i][j] += t |
| 241 | + } |
| 242 | + } |
| 243 | + for j := 0; j < n; j++ { |
| 244 | + t := 0 |
| 245 | + for i := 0; i < m; i++ { |
| 246 | + if grid[i][j] == 'W' { |
| 247 | + t = 0 |
| 248 | + } else if grid[i][j] == 'E' { |
| 249 | + t++ |
| 250 | + } |
| 251 | + g[i][j] += t |
| 252 | + } |
| 253 | + t = 0 |
| 254 | + for i := m - 1; i >= 0; i-- { |
| 255 | + if grid[i][j] == 'W' { |
| 256 | + t = 0 |
| 257 | + } else if grid[i][j] == 'E' { |
| 258 | + t++ |
| 259 | + } |
| 260 | + g[i][j] += t |
| 261 | + } |
| 262 | + } |
| 263 | + ans := 0 |
| 264 | + for i, row := range grid { |
| 265 | + for j, v := range row { |
| 266 | + if v == '0' && ans < g[i][j] { |
| 267 | + ans = g[i][j] |
| 268 | + } |
| 269 | + } |
| 270 | + } |
| 271 | + return ans |
| 272 | +} |
68 | 273 | ```
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69 | 274 |
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70 | 275 | ### **...**
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