Design a stack that supports push, pop, top, and retrieving the minimum element in constant time.
Implement the MinStack
class:
MinStack()
initializes the stack object.void push(int val)
pushes the elementval
onto the stack.void pop()
removes the element on the top of the stack.int top()
gets the top element of the stack.int getMin()
retrieves the minimum element in the stack.
Example 1:
Input ["MinStack","push","push","push","getMin","pop","top","getMin"] [[],[-2],[0],[-3],[],[],[],[]] Output [null,null,null,null,-3,null,0,-2] Explanation MinStack minStack = new MinStack(); minStack.push(-2); minStack.push(0); minStack.push(-3); minStack.getMin(); // return -3 minStack.pop(); minStack.top(); // return 0 minStack.getMin(); // return -2
Constraints:
-231 <= val <= 231 - 1
- Methods
pop
,top
andgetMin
operations will always be called on non-empty stacks. - At most
3 * 104
calls will be made topush
,pop
,top
, andgetMin
.
class MinStack:
def __init__(self):
"""
initialize your data structure here.
"""
self.s = []
self.mins = [float('inf')]
def push(self, val: int) -> None:
self.s.append(val)
self.mins.append(min(self.mins[-1], val))
def pop(self) -> None:
self.s.pop()
self.mins.pop()
def top(self) -> int:
return self.s[-1]
def getMin(self) -> int:
return self.mins[-1]
# Your MinStack object will be instantiated and called as such:
# obj = MinStack()
# obj.push(val)
# obj.pop()
# param_3 = obj.top()
# param_4 = obj.getMin()
class MinStack {
private Deque<Integer> s;
private Deque<Integer> mins;
/** initialize your data structure here. */
public MinStack() {
s = new ArrayDeque<>();
mins = new ArrayDeque<>();
mins.push(Integer.MAX_VALUE);
}
public void push(int val) {
s.push(val);
mins.push(Math.min(mins.peek(), val));
}
public void pop() {
s.pop();
mins.pop();
}
public int top() {
return s.peek();
}
public int getMin() {
return mins.peek();
}
}
/**
* Your MinStack object will be instantiated and called as such:
* MinStack obj = new MinStack();
* obj.push(val);
* obj.pop();
* int param_3 = obj.top();
* int param_4 = obj.getMin();
*/
class MinStack {
private:
stack<int> s;
stack<int> mins;
public:
/** initialize your data structure here. */
MinStack() {
mins.push(INT_MAX);
}
void push(int val) {
s.push(val);
mins.push(min(mins.top(), val));
}
void pop() {
s.pop();
mins.pop();
}
int top() {
return s.top();
}
int getMin() {
return mins.top();
}
};
/**
* Your MinStack object will be instantiated and called as such:
* MinStack* obj = new MinStack();
* obj->push(val);
* obj->pop();
* int param_3 = obj->top();
* int param_4 = obj->getMin();
*/
using System.Collections.Generic;
public class MinStack {
private Stack<int> _stack = new Stack<int>();
private Stack<int> _minStack = new Stack<int>();
public void Push(int x) {
_stack.Push(x);
if (GetMin() >= x) _minStack.Push(x);
}
public void Pop() {
var x = _stack.Pop();
if (GetMin() == x) _minStack.Pop();
}
public int Top() {
return _stack.Peek();
}
public int GetMin() {
if (_minStack.Count == 0) return int.MaxValue;
return _minStack.Peek();
}
}
/**
* initialize your data structure here.
*/
var MinStack = function () {
this.s = [];
this.mins = [Infinity];
};
/**
* @param {number} val
* @return {void}
*/
MinStack.prototype.push = function (val) {
this.s.push(val);
this.mins.push(Math.min(this.mins[this.mins.length - 1], val));
};
/**
* @return {void}
*/
MinStack.prototype.pop = function () {
this.s.pop();
this.mins.pop();
};
/**
* @return {number}
*/
MinStack.prototype.top = function () {
return this.s[this.s.length - 1];
};
/**
* @return {number}
*/
MinStack.prototype.getMin = function () {
return this.mins[this.mins.length - 1];
};
/**
* Your MinStack object will be instantiated and called as such:
* var obj = new MinStack()
* obj.push(val)
* obj.pop()
* var param_3 = obj.top()
* var param_4 = obj.getMin()
*/
class MinStack {
private stack: number[];
private min: number[];
constructor() {
this.stack = [];
this.min = [];
}
push(val: number): void {
this.stack.push(val);
if (val <= (this.min[this.min.length - 1] ?? Infinity)) {
this.min.push(val);
}
}
pop(): void {
if (this.stack.pop() === this.min[this.min.length - 1]) {
this.min.pop();
}
}
top(): number {
return this.stack[this.stack.length - 1];
}
getMin(): number {
return this.min[this.min.length - 1];
}
}
/**
* Your MinStack object will be instantiated and called as such:
* var obj = new MinStack()
* obj.push(val)
* obj.pop()
* var param_3 = obj.top()
* var param_4 = obj.getMin()
*/
struct MinStack {
items: Vec<i32>,
min: Vec<i32>,
}
/**
* `&self` means the method takes an immutable reference.
* If you need a mutable reference, change it to `&mut self` instead.
*/
impl MinStack {
/** initialize your data structure here. */
fn new() -> Self {
MinStack {
items: Vec::new(),
min: Vec::new(),
}
}
fn push(&mut self, x: i32) {
self.items.push(x);
match self.min.last() {
Some(min) => {
if min >= &x {
self.min.push(x);
}
},
None => self.min.push(x),
}
}
fn pop(&mut self) {
if &self.items.pop().unwrap() == self.min.last().unwrap() {
self.min.pop();
}
}
fn top(&self) -> i32 {
*self.items.last().unwrap()
}
fn get_min(&self) -> i32 {
*self.min.last().unwrap()
}
}
/**
* Your MinStack object will be instantiated and called as such:
* let obj = MinStack::new();
* obj.push(val);
* obj.pop();
* let ret_3: i32 = obj.top();
* let ret_4: i32 = obj.get_min();
*/