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Solution.cpp
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/*
// Definition for a Node.
class Node {
public:
int val;
vector<Node*> neighbors;
Node() {
val = 0;
neighbors = vector<Node*>();
}
Node(int _val) {
val = _val;
neighbors = vector<Node*>();
}
Node(int _val, vector<Node*> _neighbors) {
val = _val;
neighbors = _neighbors;
}
};
*/
class Solution {
public:
Node* cloneGraph(Node* node) {
unordered_map<Node*, Node*> g;
auto dfs = [&](this auto&& dfs, Node* node) -> Node* {
if (!node) {
return nullptr;
}
if (g.contains(node)) {
return g[node];
}
Node* cloned = new Node(node->val);
g[node] = cloned;
for (auto& nxt : node->neighbors) {
cloned->neighbors.push_back(dfs(nxt));
}
return cloned;
};
return dfs(node);
}
};