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Solution.rs
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const DIR: [(i32, i32); 8] = [
(-1, 0),
(1, 0),
(0, -1),
(0, 1),
(-1, -1),
(-1, 1),
(1, -1),
(1, 1),
];
impl Solution {
#[allow(dead_code)]
pub fn game_of_life(board: &mut Vec<Vec<i32>>) {
let n = board.len();
let m = board[0].len();
let mut weight_vec: Vec<Vec<i32>> = vec![vec![0; m]; n];
// Initialize the weight vector
for i in 0..n {
for j in 0..m {
if board[i][j] == 0 {
continue;
}
for (dx, dy) in DIR {
let x = (i as i32) + dx;
let y = (j as i32) + dy;
if Self::check_bounds(x, y, n as i32, m as i32) {
weight_vec[x as usize][y as usize] += 1;
}
}
}
}
// Update the board
for i in 0..n {
for j in 0..m {
if weight_vec[i][j] < 2 {
board[i][j] = 0;
} else if weight_vec[i][j] <= 3 {
if board[i][j] == 0 && weight_vec[i][j] == 3 {
board[i][j] = 1;
}
} else {
board[i][j] = 0;
}
}
}
}
#[allow(dead_code)]
fn check_bounds(i: i32, j: i32, n: i32, m: i32) -> bool {
i >= 0 && i < n && j >= 0 && j < m
}
}