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Copy pathSolution2.cs
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Solution2.cs
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/*
// Definition for a Node.
public class Node {
public int val;
public Node next;
public Node random;
public Node(int _val) {
val = _val;
next = null;
random = null;
}
}
*/
public class Solution {
public Node CopyRandomList(Node head) {
if (head == null) {
return null;
}
for (Node cur = head; cur != null; ) {
Node node = new Node(cur.val, cur.next);
cur.next = node;
cur = node.next;
}
for (Node cur = head; cur != null; cur = cur.next.next) {
if (cur.random != null) {
cur.next.random = cur.random.next;
}
}
Node ans = head.next;
for (Node cur = head; cur != null; ) {
Node nxt = cur.next;
if (nxt != null) {
cur.next = nxt.next;
}
cur = nxt;
}
return ans;
}
}