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Solution.rs
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// Definition for a binary tree node.
// #[derive(Debug, PartialEq, Eq)]
// pub struct TreeNode {
// pub val: i32,
// pub left: Option<Rc<RefCell<TreeNode>>>,
// pub right: Option<Rc<RefCell<TreeNode>>>,
// }
//
// impl TreeNode {
// #[inline]
// pub fn new(val: i32) -> Self {
// TreeNode {
// val,
// left: None,
// right: None
// }
// }
// }
use std::{rc::Rc, cell::RefCell, collections::VecDeque};
impl Solution {
#[allow(dead_code)]
pub fn level_order_bottom(root: Option<Rc<RefCell<TreeNode>>>) -> Vec<Vec<i32>> {
if root.is_none() {
return vec![];
}
let mut ret_vec = Vec::new();
let mut q = VecDeque::new();
q.push_back(root);
while !q.is_empty() {
let mut cur_vec = Vec::new();
let mut next_q = VecDeque::new();
while !q.is_empty() {
let cur_front = q.front().unwrap().clone();
q.pop_front();
cur_vec.push(cur_front.as_ref().unwrap().borrow().val);
let left = cur_front.as_ref().unwrap().borrow().left.clone();
let right = cur_front.as_ref().unwrap().borrow().right.clone();
if !left.is_none() {
next_q.push_back(left);
}
if !right.is_none() {
next_q.push_back(right);
}
}
ret_vec.push(cur_vec);
q = next_q;
}
ret_vec.reverse();
ret_vec
}
}