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delete _updateColor() in _updateProgressForWebGL()
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cocos2d/misc_nodes/CCProgressTimer.js

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@@ -883,7 +883,6 @@ cc.ProgressTimer = cc.NodeRGBA.extend(/** @lends cc.ProgressTimer# */{
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this._updateRadial();
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else if(locType === cc.PROGRESS_TIMER_TYPE_BAR)
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this._updateBar();
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this._updateColor();
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this._vertexDataDirty = true;
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}
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});

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