|
| 1 | +--- |
| 2 | +layout: pattern |
| 3 | +title: Observer |
| 4 | +folder: observer |
| 5 | +permalink: /patterns/observer/ |
| 6 | +categories: Behavioral |
| 7 | +tags: |
| 8 | + - Gang Of Four |
| 9 | + - Reactive |
| 10 | +--- |
| 11 | + |
| 12 | +## Also known as |
| 13 | +## 又被称为 |
| 14 | + |
| 15 | +家属,发布订阅模式 |
| 16 | + |
| 17 | +## 目的 |
| 18 | + |
| 19 | +定义一种一对多的对象依赖关系这样当一个对象改变状态时,所有依赖它的对象都将自动通知或更新。 |
| 20 | + |
| 21 | +## 解释 |
| 22 | + |
| 23 | +真实世界例子 |
| 24 | + |
| 25 | +> 在遥远的土地上生活着霍比特人和兽人的种族。他们都是户外生活的人所以他们密切关注天气的变化。可以说他们不断地关注着天气。 |
| 26 | +
|
| 27 | +通俗的说 |
| 28 | + |
| 29 | +> 注册成为一个观察者以接收对象状态的改变。 |
| 30 | +
|
| 31 | +维基百科说 |
| 32 | + |
| 33 | +> 观察者模式是这样的一种软件设计模式:它有一个被称为主题的对象,维护着一个所有依赖于它的依赖者清单,也就是观察者清单,当主题的状态发生改变时,主题通常会调用观察者的方法来自动通知观察者们。 |
| 34 | +
|
| 35 | +**编程示例** |
| 36 | + |
| 37 | +让我们先来介绍天气观察者的接口以及我们的种族,兽人和霍比特人。 |
| 38 | + |
| 39 | +```java |
| 40 | +public interface WeatherObserver { |
| 41 | + |
| 42 | + void update(WeatherType currentWeather); |
| 43 | +} |
| 44 | + |
| 45 | +public class Orcs implements WeatherObserver { |
| 46 | + |
| 47 | + private static final Logger LOGGER = LoggerFactory.getLogger(Orcs.class); |
| 48 | + |
| 49 | + @Override |
| 50 | + public void update(WeatherType currentWeather) { |
| 51 | + LOGGER.info("The orcs are facing " + currentWeather.getDescription() + " weather now"); |
| 52 | + } |
| 53 | +} |
| 54 | + |
| 55 | +public class Hobbits implements WeatherObserver { |
| 56 | + |
| 57 | + private static final Logger LOGGER = LoggerFactory.getLogger(Hobbits.class); |
| 58 | + |
| 59 | + @Override |
| 60 | + public void update(WeatherType currentWeather) { |
| 61 | + switch (currentWeather) { |
| 62 | + LOGGER.info("The hobbits are facing " + currentWeather.getDescription() + " weather now"); |
| 63 | + } |
| 64 | +} |
| 65 | +``` |
| 66 | + |
| 67 | +然后这里是不断变化的天气。 |
| 68 | + |
| 69 | +```java |
| 70 | +public class Weather { |
| 71 | + |
| 72 | + private static final Logger LOGGER = LoggerFactory.getLogger(Weather.class); |
| 73 | + |
| 74 | + private WeatherType currentWeather; |
| 75 | + private final List<WeatherObserver> observers; |
| 76 | + |
| 77 | + public Weather() { |
| 78 | + observers = new ArrayList<>(); |
| 79 | + currentWeather = WeatherType.SUNNY; |
| 80 | + } |
| 81 | + |
| 82 | + public void addObserver(WeatherObserver obs) { |
| 83 | + observers.add(obs); |
| 84 | + } |
| 85 | + |
| 86 | + public void removeObserver(WeatherObserver obs) { |
| 87 | + observers.remove(obs); |
| 88 | + } |
| 89 | + |
| 90 | + /** |
| 91 | + * Makes time pass for weather. |
| 92 | + */ |
| 93 | + public void timePasses() { |
| 94 | + var enumValues = WeatherType.values(); |
| 95 | + currentWeather = enumValues[(currentWeather.ordinal() + 1) % enumValues.length]; |
| 96 | + LOGGER.info("The weather changed to {}.", currentWeather); |
| 97 | + notifyObservers(); |
| 98 | + } |
| 99 | + |
| 100 | + private void notifyObservers() { |
| 101 | + for (var obs : observers) { |
| 102 | + obs.update(currentWeather); |
| 103 | + } |
| 104 | + } |
| 105 | +} |
| 106 | +``` |
| 107 | + |
| 108 | +这是完整的示例。 |
| 109 | + |
| 110 | +```java |
| 111 | + var weather = new Weather(); |
| 112 | + weather.addObserver(new Orcs()); |
| 113 | + weather.addObserver(new Hobbits()); |
| 114 | + |
| 115 | + weather.timePasses(); |
| 116 | + // The weather changed to rainy. |
| 117 | + // The orcs are facing rainy weather now |
| 118 | + // The hobbits are facing rainy weather now |
| 119 | + weather.timePasses(); |
| 120 | + // The weather changed to windy. |
| 121 | + // The orcs are facing windy weather now |
| 122 | + // The hobbits are facing windy weather now |
| 123 | + weather.timePasses(); |
| 124 | + // The weather changed to cold. |
| 125 | + // The orcs are facing cold weather now |
| 126 | + // The hobbits are facing cold weather now |
| 127 | + weather.timePasses(); |
| 128 | + // The weather changed to sunny. |
| 129 | + // The orcs are facing sunny weather now |
| 130 | + // The hobbits are facing sunny weather now |
| 131 | +``` |
| 132 | + |
| 133 | +## Class diagram |
| 134 | + |
| 135 | + |
| 136 | +## 应用 |
| 137 | +在下面任何一种情况下都可以使用观察者模式 |
| 138 | + |
| 139 | +* 当抽象具有两个方面时,一个方面依赖于另一个方面。将这些方面封装在单独的对象中,可以使你分别进行更改和重用 |
| 140 | +* 当一个对象的改变的同时需要改变其他对象,同时你又不知道有多少对象需要改变时 |
| 141 | +* 当一个对象可以通知其他对象而无需假设这些对象是谁时。换句话说,你不想让这些对象紧耦合。 |
| 142 | + |
| 143 | +## 典型用例 |
| 144 | + |
| 145 | +* 一个对象的改变导致其他对象的改变 |
| 146 | + |
| 147 | +## Java中的例子 |
| 148 | + |
| 149 | +* [java.util.Observer](http://docs.oracle.com/javase/8/docs/api/java/util/Observer.html) |
| 150 | +* [java.util.EventListener](http://docs.oracle.com/javase/8/docs/api/java/util/EventListener.html) |
| 151 | +* [javax.servlet.http.HttpSessionBindingListener](http://docs.oracle.com/javaee/7/api/javax/servlet/http/HttpSessionBindingListener.html) |
| 152 | +* [RxJava](https://github.com/ReactiveX/RxJava) |
| 153 | + |
| 154 | +## 鸣谢 |
| 155 | + |
| 156 | +* [Design Patterns: Elements of Reusable Object-Oriented Software](https://www.amazon.com/gp/product/0201633612/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0201633612&linkCode=as2&tag=javadesignpat-20&linkId=675d49790ce11db99d90bde47f1aeb59) |
| 157 | +* [Java Generics and Collections](https://www.amazon.com/gp/product/0596527756/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596527756&linkCode=as2&tag=javadesignpat-20&linkId=246e5e2c26fe1c3ada6a70b15afcb195) |
| 158 | +* [Head First Design Patterns: A Brain-Friendly Guide](https://www.amazon.com/gp/product/0596007124/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596007124&linkCode=as2&tag=javadesignpat-20&linkId=6b8b6eea86021af6c8e3cd3fc382cb5b) |
| 159 | +* [Refactoring to Patterns](https://www.amazon.com/gp/product/0321213351/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0321213351&linkCode=as2&tag=javadesignpat-20&linkId=2a76fcb387234bc71b1c61150b3cc3a7) |
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