From 294423417f13a0d86477d00ef281c4e476d8c5e1 Mon Sep 17 00:00:00 2001 From: linshun Date: Sun, 9 Jun 2013 21:55:57 +0800 Subject: [PATCH] issue #2264: update changelog --- CHANGELOG.txt | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 68d6c642a6..138f2a9c35 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -1,18 +1,18 @@ Cocos2d-html5-v2.1.4 @ Jun.12, 2013 -* Added support for Multi resources loading -* Performance optimization for sprite performance tests 220% -* Sync audio api to JSB +* Added support for multiple resources loading. This mechanic is the same as cocos2d-x now +* Optimised "Performance Tests -> Sprites Test", and increased its benchmark to 220%! +* Migrated audio (CocosDenshion) API to keep the same as Cocos2d JS API * Added auto test for NodeTests and TilemapTests -* Changed textureKeyName to full path when removeTextureForKey +* Changed CCTextureCache member functions such as addImage(path), addImageAysnc(path), removeTextureForKey(key) from using relative path to absolute path * Added support for particle batch node -*Bug fix: - 1. PreLoading issue on iOS5.1.1 - 2. cc.Menu / cc.MenuItemImage remain touchable after replaceScene - 3. Box2d and chipmunk path error for single file mode - 4. cc.EditBox that position of Dom Element is wrong when cc.EditBox skewed - 5. cc.ScrollView position is wrong when it's parent node moved - 6. cc.TouchDispatcher can't touch when WebPage has been scrolled on Firefox and IE +* Bug fix: + 1. Fixed preLoading issue on iOS 5.1.1 + 2. Fixed cc.Menu / cc.MenuItemImage remaining touchable issue after replaceScene + 3. Fixed Box2d and chipmunk path error for single engine file mode + 4. Fixed cc.EditBox Dom Element position issue when cc.EditBox skewed + 5. Fixed cc.ScrollView position issue when it's parent node moved + 6. Fixed cc.TouchDispatcher can't touch issue when WebPage has been scrolled on Firefox or IE * Known Issues: 1. Effect Advanced Lens3D doesn't work 2. ClipNodeTest effects varies in different browsers @@ -27,7 +27,7 @@ Cocos2d-html5-v2.1.3 @ May.1, 2013 * EGLView now works if canvas is placed inside another DOM element * Added a Simulator which can be found in MoonWarriors Directory -*Bug fix: +* Bug fix: 1. Preloading on some mobile browsers 2. CCLoader for WebGL 3. ccNode memory leak