You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: CHANGELOG.txt
+32-1Lines changed: 32 additions & 1 deletion
Original file line number
Diff line number
Diff line change
@@ -1,3 +1,33 @@
1
+
Cocos2d-html5-v2.1.6 @ Sep.19, 2013
2
+
* Improved Sprite, Node, LabelTTF class define from separated code to combined code for maintainability, now it is clean and clear
3
+
* cc.Sprite and its subClasses's texture has been replaced from DOM element to cc.Texture2D on Canvas mode
4
+
* Improved cc.Texture2d for direct using without pre-loading image resources, you don't need to wait resources loading when create a new scene or layers
5
+
* Migrated CCBReader and GUI to Cocos2d-x 2.1.4
6
+
* Improved update function of Action, and avoid using temporary object, it is good for GC and performance
7
+
* Modified LabelTTF's rendering from direct drawing to pre-rendering for performance, 100% faster than before on mobile browser
8
+
* Fixed APIs of HTML5 according to JSB for compatibility, e.g. cc.ParticleSystemQuad has merged into cc.ParticleSystem, please check it on upgrade guide v2.1.5 to v2.1.6(http://www.cocos2d-x.org/wiki/Upgrade_Guide_from_Cocos2d-html5_v215_to_v216)
9
+
* Added Hiding url address bar for mobile browser, please check the template and hello world
10
+
* Re-writed Canvas Mode of RenderTexture to adapt WebGL interface
11
+
* Added frame event, collider and blend type supporting for Armature. Now Armature supports two tools:1.CocoStudio(windows,http://www.cocostudio.org),2.DragonBones v2.3(flash,http://dragonbones.github.io)
12
+
* Set auto render mode default value to canvas in mobile browsers and WebGL in desktop browsers
13
+
14
+
* Bug fix:
15
+
1. Fixed cc.Sprite's displayFrame returns wrong value on Canvas mode.
16
+
2. Fixed cc.LabelBMFont is very slow when calling setString
17
+
3. Fixed a bug of CCBReader that cc.ControlButton doesn't work when its controller is _jsControlled
18
+
4. Fixed a bug of cc.TextureCache that the status of texture is wrong in callback
19
+
5. Fixed a bug of cc.Scale9Sprite that its contentSize is wrong when call setCapInsets
20
+
6. Fixed a bug of cc.TableView's that contentSize is wrong when change datasource
21
+
7. Fixed a bug of cc.Sprite that its children also follow fliped when it was fliped
22
+
8. Fixed cc.Node's nodeToWorldTransform returns wrong value on Canvas Mode
23
+
9. Fixed a bug of cc.LayerColor that represent incorrect opacity passed into init method
24
+
10. Stop listening and remove the event for HtmlImageElement object onload
25
+
11. Fixed cc.ProgressTimer display wrong when its sprite was flipped
26
+
27
+
* Known Issues:
28
+
1. Effect Advanced Lens3D doesn't work
29
+
2. ClipNodeTest effects varies in different browsers
30
+
1
31
Cocos2d-html5-v2.1.5 @ July.24, 2013
2
32
* Ported engine API to keep the same as Cocos2d-x v2.1.4 API
3
33
* Optimized John Resig's inheritance pattern (cc.Class.extend) with advanced property initialization.
0 commit comments