1. Hello World / Hello World
Objects with convex hull colliders
1. Hello World / Sphere and Box Colliders
Objects with sphere and box colliders
2. Gravity Well / Gravity Well
Two objects rotating around a center and smaller objects gravitating to the larger two.
3. Collider Geometry / Collision Parade - Basic
The basic collider shapes
3. Collider Geometry / Collision Parade - Advanced
Colliders of all shapes, including compound colliders
4. Motion Properties / Mass
Overriding mass
4. Motion Properties / Velocity
Objects that spawn with a set initial linear and angular velocity
4. Motion Properties / Damping
Linear and angular damping
4. Motion Properties / Gravity Factor
Per-body gravity multipliers
4. Motion Properties / Center of Mass
Overriding center of mass
4. Motion Properties / Inertia Tensor
Overriding inertia tensor
4. Motion Properties / Smoothing
Objects with either interpolation, extrapolation, or neither
5. Material Properties / Friction
Objects with different friction strength sliding down a slope
5. Material Properties / Restitution
Falling objects with different restitution (fancy word for bounciness!)
5. Material Properties / Collision Filters
Objects only collide with other objects belonging to the matching material collision filter
6. Events / Collisions
Detecting object contact with a trigger surface
6. Events / Contacts
Object repelled upon hitting a trigger volume
6. Events / Triggers
Objects reverse gravity upon entering trigger volume
6. Events / Triggers - Change Material
Objects change material upon entering trigger volume
6. Events / Triggers - Force Field
Objects float upward when inside moving trigger volume
6. Events / Triggers - Portals
Teleport an object from one portal to another upon contact
7. Query / All Distances
Query for the distance between the colliders for each collider vertex
7. Query / Closest Distance
Query for closest distance between two colliders
7. Query / Cast
Collider casting and ray casting
7. Query / Custom Collector
Raycast with custom filtering
8. Joints and Motors / Joints - Parade
All joint types
8. Joints and Motors / Joints - Limit DOF
Limiting degrees of freedom
8. Joints and Motors / Joints - Ragdolls
Obligatory stack of ragdolls
8. Joints and Motors / Motors - Parade
All motor types
8. Joints and Motors / Motors - Position
Position motors
8. Joints and Motors / Motors - Linear Velocity
Linear velocity motors
8. Joints and Motors / Motors - Angular Velocity
Angular velocity motors
8. Joints and Motors / Motors - Rotational
Rotational motors
9. Modify / Motion Type
Dynamically modifying motion type
9. Modify / Box Collider Size
Dynamically modifying collider size
9. Modify / Collider Type
Dynamically modifying collider type
9. Modify / Velocity
Modifying velocity
9. Modify / Kinematic Motion
Moving kinematic objects that collide with dynamic objects
9. Modify / Surface Velocity
Dynamically modifying surface velocity
9. Modify / Collider Filter
Dynamically modifying collider filters
9. Modify / Scale
Dynamically modifying scale
9. Modify / Impulse
Applying impulses
9. Modify / Broadphase Pairs
Filter out collision by explicitly deleting pairs from the broad phase
9. Modify / Contacts
Dynamically modifying the results of contact generation to produce special effects
9. Modify / Narrowphase Contacts
Dynamically add new contacts in narrowphase
10. Character Controller / Character Controller
A rudimentary 3rd-person character controller
11. Immediate Mode / Pool
A pool game that uses "immediate mode" to project the ball movements before the shot is taken
12. Planet Gravity / Planet Gravity
Stress test of many asteroids orbiting a planet
13. Raycast Car / Raycast Car
Drivable vehicles