@@ -239,14 +239,18 @@ proto._uploadRegionAttachmentData = function(attachment, slot, premultipliedAlph
239239
240240 var uvs = attachment . uvs ;
241241
242+ // get the colors data
242243 var skeleton = slot . bone . skeleton ;
243244 var skeletonColor = skeleton . color ;
244245 var slotColor = slot . color ;
245246 var regionColor = attachment . color ;
246247 var alpha = skeletonColor . a * slotColor . a * regionColor . a ;
247248 var multiplier = premultipliedAlpha ? alpha : 1 ;
248249 var colors = attachment . tempColor ;
249- colors . set ( skeletonColor . r * slotColor . r * regionColor . r * multiplier , skeletonColor . g * slotColor . g * regionColor . g * multiplier , skeletonColor . b * slotColor . b * regionColor . b * multiplier , alpha ) ;
250+ colors . set ( skeletonColor . r * slotColor . r * regionColor . r * multiplier ,
251+ skeletonColor . g * slotColor . g * regionColor . g * multiplier ,
252+ skeletonColor . b * slotColor . b * regionColor . b * multiplier ,
253+ alpha ) ;
250254
251255 var wt = this . _worldTransform ,
252256 wa = wt . a , wb = wt . b , wc = wt . c , wd = wt . d ,
@@ -294,11 +298,23 @@ proto._uploadMeshAttachmentData = function(attachment, slot, premultipliedAlpha,
294298 wx = wt . tx , wy = wt . ty ,
295299 z = this . _node . vertexZ ;
296300 // get the vertex data
297- // 3.5 var vertices = attachment.updateWorldVertices(slot, premultipliedAlpha);
298- // FIXME, NOT USED THIS FUNCTION?
299301 var verticesLength = attachment . worldVerticesLength ;
300302 var vertices = spine . Utils . setArraySize ( new Array ( ) , verticesLength , 0 ) ;
301303 attachment . computeWorldVertices ( slot , 0 , verticesLength , vertices , 0 , 2 ) ;
304+
305+ var uvs = attachment . uvs ;
306+
307+ // get the colors data
308+ var skeleton = slot . bone . skeleton ;
309+ var skeletonColor = skeleton . color , slotColor = slot . color , meshColor = attachment . color ;
310+ var alpha = skeletonColor . a * slotColor . a * meshColor . a ;
311+ var multiplier = premultipliedAlpha ? alpha : 1 ;
312+ var colors = attachment . tempColor ;
313+ colors . set ( skeletonColor . r * slotColor . r * meshColor . r * multiplier ,
314+ skeletonColor . g * slotColor . g * meshColor . g * multiplier ,
315+ skeletonColor . b * slotColor . b * meshColor . b * multiplier ,
316+ alpha ) ;
317+
302318 var offset = vertexDataOffset ;
303319 var nodeColor = this . _displayedColor ;
304320 var nodeR = nodeColor . r ,
@@ -310,18 +326,18 @@ proto._uploadMeshAttachmentData = function(attachment, slot, premultipliedAlpha,
310326 vy = vertices [ i + 1 ] ;
311327 var x = vx * wa + vy * wb + wx ,
312328 y = vx * wc + vy * wd + wy ;
313- var r = vertices [ i + 2 ] * nodeR ,
314- g = vertices [ i + 3 ] * nodeG ,
315- b = vertices [ i + 4 ] * nodeB ,
316- a = vertices [ i + 5 ] * nodeA ;
329+ var r = colors . r * nodeR ,
330+ g = colors . g * nodeG ,
331+ b = colors . b * nodeB ,
332+ a = colors . a * nodeA ;
317333 var color = ( ( a << 24 ) | ( b << 16 ) | ( g << 8 ) | r ) ;
318334
319335 f32buffer [ offset ] = x ;
320336 f32buffer [ offset + 1 ] = y ;
321337 f32buffer [ offset + 2 ] = z ;
322338 ui32buffer [ offset + 3 ] = color ;
323- f32buffer [ offset + 4 ] = vertices [ i + 6 ] ;
324- f32buffer [ offset + 5 ] = vertices [ i + 7 ] ;
339+ f32buffer [ offset + 4 ] = uvs [ i ] ;
340+ f32buffer [ offset + 5 ] = uvs [ i + 1 ] ;
325341 offset += 6 ;
326342 }
327343} ;
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