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_posts/2015-02-21-interviewing-for-a-front-end-job.md

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@@ -70,10 +70,10 @@ const Game = (size = 8) => {
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The Carpenter was not surprised at the problem. Bob Plissken was a crafty, almost reptilian recruiter that traded in information and secrets. Whenever Bob sent a candidate to a job interview, he debriefed them afterwards and got them to disclose what questions were asked in the interview. He then coached subsequent candidates to give polished answers to the company's pet technical questions.
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Bob had, in fact, warned The Carpenter that "Thing" liked to ask either or both of two questions: Determine how to detect a loop in a linked list, and determine whether the chequerboard game would halt. To save time, The Carpenter had prepared the same answer for both questions.
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And just as companies often pick a problem that gives them broad latitude for discussing alternate approaches and determining that depth of a candidate's experience, The Carpenter liked to sketch out solutions that provided an opportunity to judge the interviewer's experience and provide an easy excuse to discuss the company's approach to software design.
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Bob had, in fact, warned The Carpenter that "Thing" liked to ask either or both of two questions: Determine how to detect a loop in a linked list, and determine whether the chequerboard game would halt. To save time, The Carpenter had prepared the same answer for both questions.
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The Carpenter coughed softly, then began. "Using [babeljs.io](http://babeljs.io), I'll write this in ECMASCript 2015 notation. To begin with, I'll transform a game into an iterable that generates arrows, using the 'Starman' notation for generators:"
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{% highlight javascript %}

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