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circular_screen.gen.go
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// AUTO-GENERATED CODE, DO NOT MODIFY
package coreimage
import (
"github.com/progrium/macdriver/macos/coregraphics"
"github.com/progrium/macdriver/objc"
)
// The properties you use to configure a circular screen filter. [Full Topic]
//
// [Full Topic]: https://developer.apple.com/documentation/coreimage/cicircularscreen?language=objc
type PCircularScreen interface {
// optional
SetWidth(value float64)
HasSetWidth() bool
// optional
Width() float64
HasWidth() bool
// optional
SetInputImage(value Image)
HasSetInputImage() bool
// optional
InputImage() IImage
HasInputImage() bool
// optional
SetSharpness(value float64)
HasSetSharpness() bool
// optional
Sharpness() float64
HasSharpness() bool
// optional
SetCenter(value coregraphics.Point)
HasSetCenter() bool
// optional
Center() coregraphics.Point
HasCenter() bool
}
// A concrete type wrapper for the [PCircularScreen] protocol.
type CircularScreenWrapper struct {
objc.Object
}
func (c_ CircularScreenWrapper) HasSetWidth() bool {
return c_.RespondsToSelector(objc.Sel("setWidth:"))
}
// The distance between each circle in the pattern. [Full Topic]
//
// [Full Topic]: https://developer.apple.com/documentation/coreimage/cicircularscreen/3228114-width?language=objc
func (c_ CircularScreenWrapper) SetWidth(value float64) {
objc.Call[objc.Void](c_, objc.Sel("setWidth:"), value)
}
func (c_ CircularScreenWrapper) HasWidth() bool {
return c_.RespondsToSelector(objc.Sel("width"))
}
// The distance between each circle in the pattern. [Full Topic]
//
// [Full Topic]: https://developer.apple.com/documentation/coreimage/cicircularscreen/3228114-width?language=objc
func (c_ CircularScreenWrapper) Width() float64 {
rv := objc.Call[float64](c_, objc.Sel("width"))
return rv
}
func (c_ CircularScreenWrapper) HasSetInputImage() bool {
return c_.RespondsToSelector(objc.Sel("setInputImage:"))
}
// The image to use as an input image. [Full Topic]
//
// [Full Topic]: https://developer.apple.com/documentation/coreimage/cicircularscreen/3228112-inputimage?language=objc
func (c_ CircularScreenWrapper) SetInputImage(value IImage) {
objc.Call[objc.Void](c_, objc.Sel("setInputImage:"), objc.Ptr(value))
}
func (c_ CircularScreenWrapper) HasInputImage() bool {
return c_.RespondsToSelector(objc.Sel("inputImage"))
}
// The image to use as an input image. [Full Topic]
//
// [Full Topic]: https://developer.apple.com/documentation/coreimage/cicircularscreen/3228112-inputimage?language=objc
func (c_ CircularScreenWrapper) InputImage() Image {
rv := objc.Call[Image](c_, objc.Sel("inputImage"))
return rv
}
func (c_ CircularScreenWrapper) HasSetSharpness() bool {
return c_.RespondsToSelector(objc.Sel("setSharpness:"))
}
// The sharpness of the circles. [Full Topic]
//
// [Full Topic]: https://developer.apple.com/documentation/coreimage/cicircularscreen/3228113-sharpness?language=objc
func (c_ CircularScreenWrapper) SetSharpness(value float64) {
objc.Call[objc.Void](c_, objc.Sel("setSharpness:"), value)
}
func (c_ CircularScreenWrapper) HasSharpness() bool {
return c_.RespondsToSelector(objc.Sel("sharpness"))
}
// The sharpness of the circles. [Full Topic]
//
// [Full Topic]: https://developer.apple.com/documentation/coreimage/cicircularscreen/3228113-sharpness?language=objc
func (c_ CircularScreenWrapper) Sharpness() float64 {
rv := objc.Call[float64](c_, objc.Sel("sharpness"))
return rv
}
func (c_ CircularScreenWrapper) HasSetCenter() bool {
return c_.RespondsToSelector(objc.Sel("setCenter:"))
}
// The x and y position to use as the center of the circular screen pattern. [Full Topic]
//
// [Full Topic]: https://developer.apple.com/documentation/coreimage/cicircularscreen/3228111-center?language=objc
func (c_ CircularScreenWrapper) SetCenter(value coregraphics.Point) {
objc.Call[objc.Void](c_, objc.Sel("setCenter:"), value)
}
func (c_ CircularScreenWrapper) HasCenter() bool {
return c_.RespondsToSelector(objc.Sel("center"))
}
// The x and y position to use as the center of the circular screen pattern. [Full Topic]
//
// [Full Topic]: https://developer.apple.com/documentation/coreimage/cicircularscreen/3228111-center?language=objc
func (c_ CircularScreenWrapper) Center() coregraphics.Point {
rv := objc.Call[coregraphics.Point](c_, objc.Sel("center"))
return rv
}