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A basic example of using OpenGL and GLSL Shaders in iOS using Swift.
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A basic example showing the use of OpenGL and GLSL Shaders in iOS using Swift.
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*The code in this project is a direct port of of the Objective-C code for OpenGL in iOS outlined by Ray Wenderlich in his [OpenGL for iOS Tutorial](http://www.raywenderlich.com/3664/opengl-tutorial-for-ios-opengl-es-2-0).*
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*The code in this project is a direct port (as best I could accomplish anyway) of of the Objective-C code for OpenGL in iOS outlined by Ray Wenderlich in his [OpenGL for iOS Tutorial](http://www.raywenderlich.com/3664/opengl-tutorial-for-ios-opengl-es-2-0).*
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