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LRUMap.cs
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#region The Apache Software License
/*
* Copyright 2001-2004 The Apache Software Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#endregion
using System;
namespace NHibernate.Util
{
/// <summary>
/// An implementation of a Map which has a maximum size and uses a Least Recently Used
/// algorithm to remove items from the Map when the maximum size is reached and new items are added.
/// </summary>
[Serializable]
public class LRUMap : SequencedHashMap
{
private int maximumSize;
public LRUMap()
: this(100) {}
public LRUMap(int capacity):base(capacity)
{
maximumSize = capacity;
}
public override object this[object key]
{
get
{
object result = base[key];
if (result == null) return null;
Remove(key);
base.Add(key, result);
return result;
}
set
{
Add(key, value);
}
}
public override void Add(object key, object value)
{
if (maximumSize == 0)
{
return;
}
int mapSize = Count;
if (mapSize >= maximumSize)
{
// don't retire LRU if you are just
// updating an existing key
if (!ContainsKey(key))
{
// lets retire the least recently used item in the cache
RemoveLRU();
}
}
base[key] = value;
}
private void RemoveLRU()
{
object key = FirstKey;
if (ReferenceEquals(null, key))
{
return;
}
// be sure to call super.get(key), or you're likely to
// get infinite promotion recursion
object value = base[key];
Remove(key);
ProcessRemovedLRU(key, value);
}
protected void ProcessRemovedLRU(object key, object value)
{
}
public int MaximumSize
{
get { return maximumSize; }
set
{
maximumSize = value;
while (Count > maximumSize)
RemoveLRU();
}
}
}
}