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LockMode.cs
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using System;
namespace NHibernate
{
/// <summary>
/// Instances represent a lock mode for a row of a relational database table.
/// </summary>
/// <remarks>
/// It is not intended that users spend much time worrying about locking since Hibernate
/// usually obtains exactly the right lock level automatically. Some "advanced" users may
/// wish to explicitly specify lock levels.
/// </remarks>
[Serializable]
public sealed class LockMode
{
private readonly int level;
private readonly string name;
/// <summary>
///
/// </summary>
/// <param name="level"></param>
/// <param name="name"></param>
private LockMode(int level, string name)
{
this.level = level;
this.name = name;
}
/// <summary></summary>
public override string ToString()
{
return name;
}
/// <summary>
/// Is this lock mode more restrictive than the given lock mode?
/// </summary>
/// <param name="mode"></param>
public bool GreaterThan(LockMode mode)
{
return level > mode.level;
}
/// <summary>
/// Is this lock mode less restrictive than the given lock mode?
/// </summary>
/// <param name="mode"></param>
public bool LessThan(LockMode mode)
{
return level < mode.level;
}
/// <summary>
/// No lock required.
/// </summary>
/// <remarks>
/// If an object is requested with this lock mode, a <c>Read</c> lock
/// might be obtained if necessary.
/// </remarks>
public static LockMode None = new LockMode(0, "None");
/// <summary>
/// A shared lock.
/// </summary>
/// <remarks>
/// Objects are loaded in <c>Read</c> mode by default
/// </remarks>
public static LockMode Read = new LockMode(5, "Read");
/// <summary>
/// An upgrade lock.
/// </summary>
/// <remarks>
/// Objects loaded in this lock mode are materialized using an
/// SQL <c>SELECT ... FOR UPDATE</c>
/// </remarks>
public static LockMode Upgrade = new LockMode(10, "Upgrade");
/// <summary>
/// Attempt to obtain an upgrade lock, using an Oracle-style
/// <c>SELECT ... FOR UPGRADE NOWAIT</c>.
/// </summary>
/// <remarks>
/// The semantics of this lock mode, once obtained, are the same as <c>Upgrade</c>
/// </remarks>
public static LockMode UpgradeNoWait = new LockMode(10, "UpgradeNoWait");
/// <summary>
/// A <c>Write</c> lock is obtained when an object is updated or inserted.
/// </summary>
/// <remarks>
/// This is not a valid mode for <c>Load()</c> or <c>Lock()</c>.
/// </remarks>
public static LockMode Write = new LockMode(10, "Write");
// TODO H3.2: Implement Force where required
/// <summary>
/// Similar to <see cref="Upgrade"/> except that, for versioned entities,
/// it results in a forced version increment.
/// </summary>
public static readonly LockMode Force = new LockMode(15, "Force");
public override bool Equals(object obj)
{
return Equals(obj as LockMode);
}
public bool Equals(LockMode other)
{
if (other == null)
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return other.level == level && Equals(other.name, name);
}
public override int GetHashCode()
{
unchecked
{
return (level * 37) ^ (name?.GetHashCode() ?? 0);
}
}
}
}