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smellai
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fixed broken links, Fixes #61
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Language/Functions/Communication/stream.adoc

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@@ -23,11 +23,10 @@ Stream defines the reading functions in Arduino. When using any core functionali
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Some of the libraries that rely on Stream include :
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* link:../serial[Serial] +
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* link:../[Wire] +
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* link:../[Ethernet Client] +
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* link:../[Ethernet Server] +
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* link:../[SD]
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* link:../serial[Serial]
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* link:https://www.arduino.cc/en/Reference/Wire[Wire]
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* link:https://www.arduino.cc/en/Reference/Ethernet[Ethernet]
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* link:https://www.arduino.cc/en/Reference/SD[SD]
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Language/Functions/USB/Keyboard/keyboardPress.adoc

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@@ -15,7 +15,7 @@ title: Keyboard.press()
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[float]
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=== Description
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When called, `Keyboard.press()` functions as if a key were pressed and held on your keyboard. Useful when using link:../keyboardmodifier[modifier keys]. To end the key press, use link:../keyboardrelease[Keyboard.release()] or link:../keyboardreleaseall[Keyboard.releaseAll()].
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When called, `Keyboard.press()` functions as if a key were pressed and held on your keyboard. Useful when using link:../keyboardmodifiers[modifier keys]. To end the key press, use link:../keyboardrelease[Keyboard.release()] or link:../keyboardreleaseall[Keyboard.releaseAll()].
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It is necessary to call link:../keyboardbegin[Keyboard.begin()] before using `press()`.
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[%hardbreaks]

Language/Functions/USB/Keyboard/keyboardPrintln.adoc

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@@ -17,7 +17,7 @@ title: Keyboard.println()
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=== Description
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Sends a keystroke to a connected computer, followed by a newline and carriage return.
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`Keyboard.println()` must be called after initiating link:../keyboardBegin[Keyboard.begin()].
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`Keyboard.println()` must be called after initiating link:../keyboardbegin[Keyboard.begin()].
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[%hardbreaks]
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Language/Functions/USB/Keyboard/keyboardReleaseAll.adoc

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@@ -15,7 +15,7 @@ title: Keyboard.releaseAll()
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[float]
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=== Description
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Lets go of all keys currently pressed. See link:../keyboardPress[Keyboard.press()] for additional information.
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Lets go of all keys currently pressed. See link:../keyboardpress[Keyboard.press()] for additional information.
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[%hardbreaks]
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Language/Structure/Boolean Operators/logicalOr.adoc

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@@ -33,7 +33,7 @@ subCategories: [ "Boolean Operators" ]
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[float]
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=== Example Code
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This operator can be used inside the condition of an link:../../control-structures/if[if] statement.
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This operator can be used inside the condition of an link:../../control-structure/if[if] statement.
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[source,arduino]
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Language/Variables/Data Types/boolean.adoc

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=== See also
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[role="language"]
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* #LANGUAGE# link:../../../variables/contants/constants[constants]
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* #LANGUAGE# link:../../../variables/constants/constants[constants]
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// SEE ALSO SECTION ENDS

Language/Variables/Data Types/float.adoc

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Floating point math is also much slower than integer math in performing calculations, so should be avoided if, for example, a loop has to run at top speed for a critical timing function. Programmers often go to some lengths to convert floating point calculations to integer math to increase speed.
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If doing math with floats, you need to add a decimal point, otherwise it will be treated as an int. See the link:../floatingpointconstants[Floating point] constants page for details.
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If doing math with floats, you need to add a decimal point, otherwise it will be treated as an int. See the link:../../constants/floatingpointconstants[Floating point] constants page for details.
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[float]

Language/Variables/Variable Scope & Qualifiers/const.adoc

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=== Notes and Warnings
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*`#define` or `const`*
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You can use either `const` or `#define` for creating numeric or string constants. For link:../../array[arrays], you will need to use `const`. In general `const` is preferred over `#define` for defining constants.
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You can use either `const` or `#define` for creating numeric or string constants. For link:../../data-types/array[arrays], you will need to use `const`. In general `const` is preferred over `#define` for defining constants.
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