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README.md

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## Description
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STAR - A **S**parse **T**rained **A**rticulated Human Body **R**egressor is a generateive 3D human body model, that is designed to be a drop in replacement for the widely used SMPL model.
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STAR is trained on largest dataset of more than 14,000 human body subjects, with a learned set of sparse and spatially local pose corrective
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STAR is trained on a largest dataset of more than 14,000 human body subjects, with a learned set of sparse and spatially local pose corrective
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blend shapes. In the Figure below, a single joint movement only influence a sparse set of the model vertices. The mesh vertices in
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gray are not affected by the joint movement. In contrast to SMPL bending the left elbow causes a bulge in the right elbow. <br/>
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gray are not affected by the joint movement. In contrast to SMPL where bending the left elbow causes a bulge in the right elbow. <br/>
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STAR is publicly avaiable with the full 300 principal component shape space for research purposes from our website https://star.is.tue.mpg.de/
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<p align="center">
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[STAR: Sparse Trained Articulated Human Body Regressor](https://ps.is.mpg.de/uploads_file/attachment/attachment/618/star_paper.pdf).
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## Content
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This repository contains the model loader in the following frameworks:
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This repository contains the model loader for the following auto-differention frameworks:
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* PyTorch.
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* Tensorflow 2.0.
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* Chumpy.
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```
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## SMPL Comparison
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STAR is designed to be a drop in replacement for SMPL, similar to SMPL it is parameterised with pose and shape parameters.
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STAR is designed to be a drop in replacement for SMPL, similar to SMPL it is parameterised with pose and shape parameters, with the same template
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resolution and kinematic tree.
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<p align="center">
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<img src="./images/smpl_vs_star.jpeg" />
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```
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## Acknowledgments
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We thank Naureen M. Mahmood, Talha Zaman, Nikos Athanasiou, Muhammed Kocabas, Nikos Kolotouros and Vassilis Choutas for the discussions
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and Sai Kumar Dwivedi, Lea Muller, Amir Ahmad and Nitin Saini for proof reading the script and Joachim Tesch for help with game engines plug-ins.
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Thanks Mason Landry for the voice over and Benjamin Pellkofer for the IT support.
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We thank Naureen M. Mahmood, Talha Zaman, Nikos Athanasiou, Joachim Tesch, Muhammed Kocabas, Nikos Kolotouros and Vassilis Choutas for the discussions
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and Sai Kumar Dwivedi, Lea Muller, Amir Ahmad and Nitin Saini for proof reading the script and
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Mason Landry for the voice over and Benjamin Pellkofer for the IT support.
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## Contact
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